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<blockquote data-quote="77IM" data-source="post: 7045169" data-attributes="member: 12377"><p>I like it. I would allow ranged attacks and ranged spell attacks to work with this too -- just "attack". The main constraint here is the positioning of the spirit guide.</p><p></p><p>I think what I like about it is if your spirit guide has defensive benefits (even something as small as aura of +2 AC) then there's a natural trade-off between offense and defense. If you want to hit people for more damage, you've got to move the spirit guide away from you (lowering your defenses) or else wade into melee (often a dangerous move).</p><p></p><p>This could play into your idea from earlier about selecting different round-by-round benefits for the spirit. Maybe instead, the spirit has an aura that is good for you and bad for enemies, and you just position it differently round-by-round.</p></blockquote><p></p>
[QUOTE="77IM, post: 7045169, member: 12377"] I like it. I would allow ranged attacks and ranged spell attacks to work with this too -- just "attack". The main constraint here is the positioning of the spirit guide. I think what I like about it is if your spirit guide has defensive benefits (even something as small as aura of +2 AC) then there's a natural trade-off between offense and defense. If you want to hit people for more damage, you've got to move the spirit guide away from you (lowering your defenses) or else wade into melee (often a dangerous move). This could play into your idea from earlier about selecting different round-by-round benefits for the spirit. Maybe instead, the spirit has an aura that is good for you and bad for enemies, and you just position it differently round-by-round. [/QUOTE]
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