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Help me design this DEMONOLOGY system
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<blockquote data-quote="Turanil" data-source="post: 2525551" data-attributes="member: 9646"><p>I want to create a Demonology system that doesn't require any new class (core or prestige), but just relies on feat and rituals. Note that I ALREADY have WotC <em>Book of Vile Darkness</em> and Mongoose Publishing <em>Demonology</em> supplements, but want to do something different; so don't tell me to buy these books, but you could point to some feat, spell, or idea that could be of use for my own system.</p><p></p><p>Here is my basic idea:</p><p></p><p>1) Any normal spellcaster (cleric, druid, wizard, sorcerer) could be tempted into delving into demonology / black magic, so no need to take a new class, it's available to all. It would give more power to the spellcaster but at a hefty price.</p><p></p><p>2) First, a spellcaster needs to get the required feats. This is a feat chain, the first feat enable to perform the simplest sumoning/binding rituals, while the last theoretically enables you to summon an archfiend. However, taking a feat also gives you a flaw / curse / whatever, in addition to puting your soul in jeopardy.</p><p></p><p>3) It uses spells, of various levels, but these spells require to have the feat (see above) to cast them, plus are long and complex rituals taking time, material, pentagram, and a die roll (with dire consequence for dramatic failure). Then, when a fiend is summoned and bound to the caster, the spell slots remain unavailable to further summoning attempts. I mean, normally spell slots are "recovered" each new day, but here, as long as a fiend is bound to the caster, the spell-slots that were used to summon it, bind it, etc. are not recovered until the fiend is killed or freed. (BTW: this is different from the spell Planar Ally in that the caster doesn't bargain with and pay an ally, but instead enslaves the fiend without compensation).</p><p></p><p></p><p>Okay, my main problem with such system is the various rituals that can exist beyond summoning and binding, and then, which creatures are summoned at what level, and for what duration?</p><p></p><p>Any comment and suggestion welcome!</p></blockquote><p></p>
[QUOTE="Turanil, post: 2525551, member: 9646"] I want to create a Demonology system that doesn't require any new class (core or prestige), but just relies on feat and rituals. Note that I ALREADY have WotC [I]Book of Vile Darkness[/I] and Mongoose Publishing [I]Demonology[/I] supplements, but want to do something different; so don't tell me to buy these books, but you could point to some feat, spell, or idea that could be of use for my own system. Here is my basic idea: 1) Any normal spellcaster (cleric, druid, wizard, sorcerer) could be tempted into delving into demonology / black magic, so no need to take a new class, it's available to all. It would give more power to the spellcaster but at a hefty price. 2) First, a spellcaster needs to get the required feats. This is a feat chain, the first feat enable to perform the simplest sumoning/binding rituals, while the last theoretically enables you to summon an archfiend. However, taking a feat also gives you a flaw / curse / whatever, in addition to puting your soul in jeopardy. 3) It uses spells, of various levels, but these spells require to have the feat (see above) to cast them, plus are long and complex rituals taking time, material, pentagram, and a die roll (with dire consequence for dramatic failure). Then, when a fiend is summoned and bound to the caster, the spell slots remain unavailable to further summoning attempts. I mean, normally spell slots are "recovered" each new day, but here, as long as a fiend is bound to the caster, the spell-slots that were used to summon it, bind it, etc. are not recovered until the fiend is killed or freed. (BTW: this is different from the spell Planar Ally in that the caster doesn't bargain with and pay an ally, but instead enslaves the fiend without compensation). Okay, my main problem with such system is the various rituals that can exist beyond summoning and binding, and then, which creatures are summoned at what level, and for what duration? Any comment and suggestion welcome! [/QUOTE]
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Help me design this DEMONOLOGY system
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