Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me design this DEMONOLOGY system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 2529827" data-attributes="member: 141"><p>I had Mongoose's demonology book, but I didn't like it. It was not one of the few that I took with me when I moved.</p><p></p><p>If you wish to make demonology a temptation, try using incantations; I don't recall the details, but a rough idea is that they have to have the text of the ritual, and then they have to make a number of skill checks of a particular DC; they keep making the rolls until either they succeed the required number of times, or until they fail too many times in a row. People don't have to invest a precious feat slot, they just have to have an appropriate grimoire.</p><p></p><p>There are two sets of DCs. The ones the PCs know about, and the ones that the DM knows about (or makes up later!). If the PCs make the one set, they think they are successful; but if they failed the other set, then there will be hell to pay at some later time.... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>In other words, if the demons are satisfied with a low initial payment, that's because it is only the first installment. Later on, the PCs get stuck with a hefty bill, with interest, and with grave consequences for failing to pay.</p><p></p><p>It allows the difficult question of balance to be finessed. If the rituals are imbalancing, trot out the "payment due." If not, then don't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The payment due is a great adventure seed. Either the motive for why someone is perpetrating villainy, or something for a PC dabbler to address.</p><p></p><p>If you do make it a feat, make it give a hefty bonus (maybe +4 to skill checks with incantations, +1 to save DCs in one school, and a +1 caster level bonus- i.e a triple feat) along with a penalty to normal spellcasting. It should be addictive, and just a little too good to be true. I think a good penalty would mean that your ability score is "capped" for the purposes of determining bonus spells and the highest level spells you can cast. That makes it tempting to low level spellcasters and those with relatively low spellcasting stats. They won't worry about never being able to cast high level spells; they want power now! There might be hidden penalties too. Dunno.</p><p></p><p>Short term gain, long term pain. </p><p></p><p>I think the most common type of incantation would be the "influence people" one. Basically a <em>charm monster</em> against a specified target (who need not be present, but who perhaps has to accept a trigger item, or drink something that the caster has added a drop of his own blood to, or something). It would be the generic love spell/get a promotion spell. Win friends and influence people. A tie for most common would be a wealth seeking incantation. Find treasure, get an inheritance, win the lottery.... something like that. Inheritance is good; it means someone dies. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Arranging for a person to be offered a bribe or hush money would also be a good (by "good" I mean "evil") way for demons to give that person money.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2529827, member: 141"] I had Mongoose's demonology book, but I didn't like it. It was not one of the few that I took with me when I moved. If you wish to make demonology a temptation, try using incantations; I don't recall the details, but a rough idea is that they have to have the text of the ritual, and then they have to make a number of skill checks of a particular DC; they keep making the rolls until either they succeed the required number of times, or until they fail too many times in a row. People don't have to invest a precious feat slot, they just have to have an appropriate grimoire. There are two sets of DCs. The ones the PCs know about, and the ones that the DM knows about (or makes up later!). If the PCs make the one set, they think they are successful; but if they failed the other set, then there will be hell to pay at some later time.... :] In other words, if the demons are satisfied with a low initial payment, that's because it is only the first installment. Later on, the PCs get stuck with a hefty bill, with interest, and with grave consequences for failing to pay. It allows the difficult question of balance to be finessed. If the rituals are imbalancing, trot out the "payment due." If not, then don't. :) The payment due is a great adventure seed. Either the motive for why someone is perpetrating villainy, or something for a PC dabbler to address. If you do make it a feat, make it give a hefty bonus (maybe +4 to skill checks with incantations, +1 to save DCs in one school, and a +1 caster level bonus- i.e a triple feat) along with a penalty to normal spellcasting. It should be addictive, and just a little too good to be true. I think a good penalty would mean that your ability score is "capped" for the purposes of determining bonus spells and the highest level spells you can cast. That makes it tempting to low level spellcasters and those with relatively low spellcasting stats. They won't worry about never being able to cast high level spells; they want power now! There might be hidden penalties too. Dunno. Short term gain, long term pain. I think the most common type of incantation would be the "influence people" one. Basically a [i]charm monster[/i] against a specified target (who need not be present, but who perhaps has to accept a trigger item, or drink something that the caster has added a drop of his own blood to, or something). It would be the generic love spell/get a promotion spell. Win friends and influence people. A tie for most common would be a wealth seeking incantation. Find treasure, get an inheritance, win the lottery.... something like that. Inheritance is good; it means someone dies. :] Arranging for a person to be offered a bribe or hush money would also be a good (by "good" I mean "evil") way for demons to give that person money. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me design this DEMONOLOGY system
Top