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Help me design two cultures, stat.
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<blockquote data-quote="Thunderfoot" data-source="post: 3454208" data-attributes="member: 34175"><p>Given what has been told so far, I would also assume that the Ogres would be ancestor worshippers (bones and such). If the plane that dumped into their homeland had been Ethereal, it would be easy to explain as the ghosts actually do come back and portend for their people.</p><p></p><p>But regardless, I would use bone in all weapons and armor (I hope your have the <em>Arms & Equipment Guide</em> or some like supp) and a personal totem that all 'adult' tribe members possess. Spirit totems are sacred items for ancestor worshippers and each one individually descibres the possessor. Helps to really flesh out those NPC baddies. Since you want the ogres to have mixed feelings about their currrent leader, maybe this is the reason. Those bones are sacred items and his inhabitation means that their ancestor's spirits will be defiled? So their fear is quickly and quietly giving way to hatred of their leader/oppressor. Classic plot line fodder that makes characters feel good when they realize they are helping an 'enemy' be rid of their enemy...the enemy of my enemy and all that. Especially meaningful if the party has an aligment spread from neutral good to true neutral, as they are doing the 'right thing' without being 'do gooders'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3454208, member: 34175"] Given what has been told so far, I would also assume that the Ogres would be ancestor worshippers (bones and such). If the plane that dumped into their homeland had been Ethereal, it would be easy to explain as the ghosts actually do come back and portend for their people. But regardless, I would use bone in all weapons and armor (I hope your have the [I]Arms & Equipment Guide[/I] or some like supp) and a personal totem that all 'adult' tribe members possess. Spirit totems are sacred items for ancestor worshippers and each one individually descibres the possessor. Helps to really flesh out those NPC baddies. Since you want the ogres to have mixed feelings about their currrent leader, maybe this is the reason. Those bones are sacred items and his inhabitation means that their ancestor's spirits will be defiled? So their fear is quickly and quietly giving way to hatred of their leader/oppressor. Classic plot line fodder that makes characters feel good when they realize they are helping an 'enemy' be rid of their enemy...the enemy of my enemy and all that. Especially meaningful if the party has an aligment spread from neutral good to true neutral, as they are doing the 'right thing' without being 'do gooders'. :) [/QUOTE]
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