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<blockquote data-quote="taliesin52" data-source="post: 1030805" data-attributes="member: 7844"><p>Cyric (or other evil god of your liking but not Shar) has grown tired with the world. He is an evil diety and wants destruction wrought against the realm. He wants intrigue and terror and has possibly tricked another (probably evil but more interestingly good) diety into indirectly aiding him. He causes several or all of the following:</p><p></p><p></p><p>1) The schisim in the Harpers widens. Perhaps governments aren't willing to deal with this group who's known to do things to their own ends and their own vision of what's good. Look to the time of troubles trilogy of novels for this. Elminster goes missing and the Harpers turn into right bastards trying to prosecute and hunt down who they decided were the culprits. </p><p></p><p>2) The Zhents or another evil political orgainization (preferably not Thay, I'm tired of them) unleashes a plot that's been worked on for a decade. Agents of their have infiltrated the courts and militaries of several nations (or most nations) to unleash chaos so that the main body of the Zhents can grab up more land. In the chaos at least one nation of significance (Cormyr would work) falls fully to them. Others are tricked into thinking their neighbors and allies had attacked them and launch attacks of their own. Look to the movie (or if you have taste, the book) The Sum of All Fears to get ideas for chaos and tricks, look to Greyhawk and the rise of the Scarlet Brotherhood for a plotline very similar to the Zhents.</p><p></p><p>3) Eliminster and the Symbul both disappear suddenly. Lured to another plane by a plot of Cyrics (yes they're uber characters but he's the prince of darned lies) and either captured (the ally god should have a trick to do this), killed, (lots of psionic githyanki out there or perhaps mindflayers who could avoid the magic), trapped, perhaps in a demi-plane constructed by Cyric maybe with the aid of Shar's shadow weave where magic doesn't exist, a sort of place you can enter but not leave. An added twist on the last is the ever chaotic Symbul realises the nature of the place and willfully gives up on Mystra and switches to the Shadow Weave, turning evil in the process, ditches Elminster and returns to wreak havoc of her own.</p><p></p><p>4) Cyric uses the shadow weave and normal magic to create a sort of conflicting reaction (matter-antimatter but worse) which begins to tear the world apart. Mystra pulls her annoying trick of removing magic from Cyric but is forced to reinstate it when another diety or group of dieties who're fooled by Cyric's lies decide to withold things like air and sunlight and other parts of their profile from Mystra to stop her childish bickering. This would be good to wrap your campaign up with as the characters aren't powerful enough to stop Cyric, the most powerful characters in the world are incapacitated (see #3), and the other dieties are fooled by him. The only hope is to help evacuate as many people as they can (a way to get them to Krynn) or attempt to trick the lord of trickery or otherwise convince him to stop (look to the show Babylon 5 and the end of its Shadow War for ideas here).</p><p></p><p>5) Wars between the Drow and anyone (and everyone) in the underdark, evil magics and bizzare expiraments by the Drow and/or Mind Flayers, and overmining by all forms of dwarves has destabilzed the tectonic plates of the world causing much of the underdark to collapse, earthquakes and other natural disasters, etc... The surface world is damaged significantly from this. Long buried evil magics, artifacts, trapped uber-monsters, etc... from the old Age of Magic (Myth Dranor, whatever nation in the desert that was powerful in magic and a dead wringer for the Baklunnish and Seuloise mages of Greyhawk) are released due to the worldwise quakes and wreak havoc everywhere.</p><p></p><p>6) Thakisis has grown powerful in Krynn and elsewhere. She manages to unite the Dragons of Faerun (including some deluded gold dragons) and starts her own war in Faerun to try and succeed where she failed in Krynn.</p></blockquote><p></p>
[QUOTE="taliesin52, post: 1030805, member: 7844"] Cyric (or other evil god of your liking but not Shar) has grown tired with the world. He is an evil diety and wants destruction wrought against the realm. He wants intrigue and terror and has possibly tricked another (probably evil but more interestingly good) diety into indirectly aiding him. He causes several or all of the following: 1) The schisim in the Harpers widens. Perhaps governments aren't willing to deal with this group who's known to do things to their own ends and their own vision of what's good. Look to the time of troubles trilogy of novels for this. Elminster goes missing and the Harpers turn into right bastards trying to prosecute and hunt down who they decided were the culprits. 2) The Zhents or another evil political orgainization (preferably not Thay, I'm tired of them) unleashes a plot that's been worked on for a decade. Agents of their have infiltrated the courts and militaries of several nations (or most nations) to unleash chaos so that the main body of the Zhents can grab up more land. In the chaos at least one nation of significance (Cormyr would work) falls fully to them. Others are tricked into thinking their neighbors and allies had attacked them and launch attacks of their own. Look to the movie (or if you have taste, the book) The Sum of All Fears to get ideas for chaos and tricks, look to Greyhawk and the rise of the Scarlet Brotherhood for a plotline very similar to the Zhents. 3) Eliminster and the Symbul both disappear suddenly. Lured to another plane by a plot of Cyrics (yes they're uber characters but he's the prince of darned lies) and either captured (the ally god should have a trick to do this), killed, (lots of psionic githyanki out there or perhaps mindflayers who could avoid the magic), trapped, perhaps in a demi-plane constructed by Cyric maybe with the aid of Shar's shadow weave where magic doesn't exist, a sort of place you can enter but not leave. An added twist on the last is the ever chaotic Symbul realises the nature of the place and willfully gives up on Mystra and switches to the Shadow Weave, turning evil in the process, ditches Elminster and returns to wreak havoc of her own. 4) Cyric uses the shadow weave and normal magic to create a sort of conflicting reaction (matter-antimatter but worse) which begins to tear the world apart. Mystra pulls her annoying trick of removing magic from Cyric but is forced to reinstate it when another diety or group of dieties who're fooled by Cyric's lies decide to withold things like air and sunlight and other parts of their profile from Mystra to stop her childish bickering. This would be good to wrap your campaign up with as the characters aren't powerful enough to stop Cyric, the most powerful characters in the world are incapacitated (see #3), and the other dieties are fooled by him. The only hope is to help evacuate as many people as they can (a way to get them to Krynn) or attempt to trick the lord of trickery or otherwise convince him to stop (look to the show Babylon 5 and the end of its Shadow War for ideas here). 5) Wars between the Drow and anyone (and everyone) in the underdark, evil magics and bizzare expiraments by the Drow and/or Mind Flayers, and overmining by all forms of dwarves has destabilzed the tectonic plates of the world causing much of the underdark to collapse, earthquakes and other natural disasters, etc... The surface world is damaged significantly from this. Long buried evil magics, artifacts, trapped uber-monsters, etc... from the old Age of Magic (Myth Dranor, whatever nation in the desert that was powerful in magic and a dead wringer for the Baklunnish and Seuloise mages of Greyhawk) are released due to the worldwise quakes and wreak havoc everywhere. 6) Thakisis has grown powerful in Krynn and elsewhere. She manages to unite the Dragons of Faerun (including some deluded gold dragons) and starts her own war in Faerun to try and succeed where she failed in Krynn. [/QUOTE]
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