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<blockquote data-quote="Piratecat" data-source="post: 6413932" data-attributes="member: 2"><p>If you aren't familiar with <a href="http://projectmultiplexer.com/2014/10/11/on-the-great-divination-wizards-guild-and-the-black-chamber/" target="_blank">Project Multiplexer</a>, Emily's essays about adapting history into 5e D&D are fantastic. I've linked one about diviners here, but I think they're all very smart and very interesting. Worth checking out.</p><p></p><p>And in that vein, there's a representative of the diviner's guild in town, masquerading as a paper-maker and scribe. Perhaps she acts as a soothsayer now and then, pretending to have the sight, but mostly she's watching for interesting events and changes in power. </p><p></p><p>---</p><p></p><p>East Gantrick has some religious upheaval at the moment. The corruptly-led church of life believes that the townsfolk have a clear choice in Gods, and it's the choice that won't leave their ill infants suffering due to the lack of a healing spell. They won't treat non-believers other than one day a year, on Lightbringer's Eve, when the mountains light up with fire as a sign of the God's beneficence. (The 30 acolytes out there on the cliffs with torches and light spells don't hurt, of course.) If you're a non-believer who is healed on the holiday, conversion is encouraged.</p><p></p><p>Other Gods fit in where they can, in smaller or secret temples within private houses. The elvenfolk and woodsmen worship their feral Nature deities (whom other residents gladly propitiate at the beginning of hunts, thank you very much), the local library and sages' guildhall holds weekly services to the God of Knowledge, and the loggers use prayers and offerings to try to bribe the Tempest Gods into raining someplace else. You'll find a shrine or three to the War god in the local barracks, but any shrines to the God of Trickery are burned out by local law. The fact that the law was prompted by a request from the Temple of Light's high priest is almost beside the point.</p><p></p><p>Warlocks are rare here; by ancient law, one tower on the southern edge of town is open only to those who have made binding pacts. No one who is not a warlock knows what goes on inside, and those who know won't say. Either way, its practitioners are shunned or avoided by townsfolk. A rumor says that East Gantrick falls when the Curling Tower falls, but that was probably made up by a warlock. Can't trust those guys.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 6413932, member: 2"] If you aren't familiar with [url=http://projectmultiplexer.com/2014/10/11/on-the-great-divination-wizards-guild-and-the-black-chamber/]Project Multiplexer[/url], Emily's essays about adapting history into 5e D&D are fantastic. I've linked one about diviners here, but I think they're all very smart and very interesting. Worth checking out. And in that vein, there's a representative of the diviner's guild in town, masquerading as a paper-maker and scribe. Perhaps she acts as a soothsayer now and then, pretending to have the sight, but mostly she's watching for interesting events and changes in power. --- East Gantrick has some religious upheaval at the moment. The corruptly-led church of life believes that the townsfolk have a clear choice in Gods, and it's the choice that won't leave their ill infants suffering due to the lack of a healing spell. They won't treat non-believers other than one day a year, on Lightbringer's Eve, when the mountains light up with fire as a sign of the God's beneficence. (The 30 acolytes out there on the cliffs with torches and light spells don't hurt, of course.) If you're a non-believer who is healed on the holiday, conversion is encouraged. Other Gods fit in where they can, in smaller or secret temples within private houses. The elvenfolk and woodsmen worship their feral Nature deities (whom other residents gladly propitiate at the beginning of hunts, thank you very much), the local library and sages' guildhall holds weekly services to the God of Knowledge, and the loggers use prayers and offerings to try to bribe the Tempest Gods into raining someplace else. You'll find a shrine or three to the War god in the local barracks, but any shrines to the God of Trickery are burned out by local law. The fact that the law was prompted by a request from the Temple of Light's high priest is almost beside the point. Warlocks are rare here; by ancient law, one tower on the southern edge of town is open only to those who have made binding pacts. No one who is not a warlock knows what goes on inside, and those who know won't say. Either way, its practitioners are shunned or avoided by townsfolk. A rumor says that East Gantrick falls when the Curling Tower falls, but that was probably made up by a warlock. Can't trust those guys. [/QUOTE]
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