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<blockquote data-quote="LostSoul" data-source="post: 6415110" data-attributes="member: 386"><p>[sblock=Some thoughts, not much content]</p><p>The way I see guilds is that, if you want to take part in the profession, you need to join the guild. They enforce a monopoly and collect rent. The benefits are that you get to work in your chosen profession and, when you get up there in the hierarchy, you get to collect rent (instead of paying it). If you don't join the guild they'll rob you, banish you, and then kill you.</p><p></p><p>(I figured that extorting so much cash from the PCs - 90% of their loot or so!, but paying for supplies and healing (as loans, to keep them in the guild until the point it pays off) - was one of the ways to have the PCs spend their excess cash in 5E.)</p><p></p><p>The way I see the city guard is that they watch the walls and that's it. They don't enforce the laws like a modern police force - that's what you hire bodyguards for. And those bodyguards come from the adventurer's guild.</p><p></p><p>Maybe the adventurer's guild is more like a thieves' guild? They just don't call themselves that, and they deal with more than just picking pockets, extortion, and vices - their reach extends to dungeons and dragon's hordes.</p><p></p><p>Anyway. I think there are two things to focus on - how the PCs interact with the various guilds (e.g. being in the adventurer's guild gets you cheap arms & armour, potions, scrolls, ropes, etc.) and how those guilds deal with each other - and how the PCs actions trigger conflict between them.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6415110, member: 386"] [sblock=Some thoughts, not much content] The way I see guilds is that, if you want to take part in the profession, you need to join the guild. They enforce a monopoly and collect rent. The benefits are that you get to work in your chosen profession and, when you get up there in the hierarchy, you get to collect rent (instead of paying it). If you don't join the guild they'll rob you, banish you, and then kill you. (I figured that extorting so much cash from the PCs - 90% of their loot or so!, but paying for supplies and healing (as loans, to keep them in the guild until the point it pays off) - was one of the ways to have the PCs spend their excess cash in 5E.) The way I see the city guard is that they watch the walls and that's it. They don't enforce the laws like a modern police force - that's what you hire bodyguards for. And those bodyguards come from the adventurer's guild. Maybe the adventurer's guild is more like a thieves' guild? They just don't call themselves that, and they deal with more than just picking pockets, extortion, and vices - their reach extends to dungeons and dragon's hordes. Anyway. I think there are two things to focus on - how the PCs interact with the various guilds (e.g. being in the adventurer's guild gets you cheap arms & armour, potions, scrolls, ropes, etc.) and how those guilds deal with each other - and how the PCs actions trigger conflict between them.[/sblock] [/QUOTE]
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