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<blockquote data-quote="Hand of Evil" data-source="post: 6415945" data-attributes="member: 371"><p>Adventuring Guilds always have spies in them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Warning to a local big bad or a local bandit that steals from the adventures when they exit a dungeon or will sell the location of a dungeon to other parties. </p><p></p><p>List of Locations:</p><ul> <li data-xf-list-type="ul">City Gates (main)</li> <li data-xf-list-type="ul">Stables & Horse Market - this may be outside of the city or walled off part of the city due to waste. </li> <li data-xf-list-type="ul">Commerce Building - this is meeting ground for merchants, merchants of different guilds, buyers and sellers, state and city officials, etc. all meet to discuss prices, sale good and pass information. Sort of a Market Places for volume goods. </li> <li data-xf-list-type="ul">Market Place - most goods but not meat </li> <li data-xf-list-type="ul">Meat Market - close to the market but a separate area</li> <li data-xf-list-type="ul">Library </li> <li data-xf-list-type="ul">City Hall - group of buildings<br /> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Courts </li> <li data-xf-list-type="ul">Archives & Records</li> <li data-xf-list-type="ul">Guilds - Building for each group, Adventuring, Merchant, Wizards, Miners, Wagon-Makers, etc. </li> <li data-xf-list-type="ul">Banks </li> </ul> </li> <li data-xf-list-type="ul">Standard street (every block would have at least one):<br /> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Butcher shop</li> <li data-xf-list-type="ul">Barber & Bath </li> <li data-xf-list-type="ul">Inn or Tavern</li> <li data-xf-list-type="ul">Sundry Goods shop</li> <li data-xf-list-type="ul">Clothing shop</li> <li data-xf-list-type="ul">Apartment Building (sometimes above business) </li> <li data-xf-list-type="ul">Public Restroom</li> </ul> </li> </ul></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6415945, member: 371"] Adventuring Guilds always have spies in them. :) Warning to a local big bad or a local bandit that steals from the adventures when they exit a dungeon or will sell the location of a dungeon to other parties. List of Locations: [LIST] [*]City Gates (main) [*]Stables & Horse Market - this may be outside of the city or walled off part of the city due to waste. [*]Commerce Building - this is meeting ground for merchants, merchants of different guilds, buyers and sellers, state and city officials, etc. all meet to discuss prices, sale good and pass information. Sort of a Market Places for volume goods. [*]Market Place - most goods but not meat [*]Meat Market - close to the market but a separate area [*]Library [*]City Hall - group of buildings [INDENT][LIST] [*][*]Courts [*][*]Archives & Records [*][*]Guilds - Building for each group, Adventuring, Merchant, Wizards, Miners, Wagon-Makers, etc. [*][*]Banks [/LIST][/INDENT] [*]Standard street (every block would have at least one): [INDENT][LIST] [*][*]Butcher shop [*][*]Barber & Bath [*][*]Inn or Tavern [*][*]Sundry Goods shop [*][*]Clothing shop [*][*]Apartment Building (sometimes above business) [*][*]Public Restroom[/LIST][/INDENT][LIST] [*][/LIST] [/LIST] [/QUOTE]
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