Charlaquin
Goblin Queen (She/Her/Hers)
For an upcoming campaign I at building, I want the players to deal with a rapidly-spreading Plague. Specifically, one caused by exposure to Aboleth mucus. But the disease in the Aboleth’s MM entry advances far too quickly for my purposes. So I want to create a slow-burn version of it.
I know I want the symptoms to start by resembling dehydration. Then after this dehydration advances beyond a certain point, the patient will start developing resperatory complications, probably akin to pneumonia. Only in the final stages of the disease will the patient’s skin start to become pale and eventually translucent, and to secrete the same mucus that carries the disease. Ultimately the patient becomes unable to breathe above water. This should develop over the course of a few weeks.
So I need to develop some mechanics for this disease. I’d like it to involve multiple Constitution saving throws so that it can be slowed, but not cured, by rest (as the downtime action). Probably DC14 as the disease in the Aboleth’s stat block. I could see dehydration being modeled with Exhaustion levels. And in the final stages it can use the mechanics straight from the Aboleth stats, with the inability to regain hit points and damage at regular intervals unless water is applied to the skin. The trouble is, I’m not sure what the intermediate stages should look like mechanically, or how it should advance.
Now, I know I don’t really need Hard-coded mechanics for something like this. Ultimately it will advance at the speed of plot and the symptoms will be what they need to be at the moment. But I’m the kind of DM who likes having rules for these things. It makes them feel more a part of the world to me. So if your advice is just to run the disease as the plot demands, I appreciate the intent behind it, but it’s not what I need. Any ideas or suggestions as to specific mechanics would be a big help.
Thanks in advance!
I know I want the symptoms to start by resembling dehydration. Then after this dehydration advances beyond a certain point, the patient will start developing resperatory complications, probably akin to pneumonia. Only in the final stages of the disease will the patient’s skin start to become pale and eventually translucent, and to secrete the same mucus that carries the disease. Ultimately the patient becomes unable to breathe above water. This should develop over the course of a few weeks.
So I need to develop some mechanics for this disease. I’d like it to involve multiple Constitution saving throws so that it can be slowed, but not cured, by rest (as the downtime action). Probably DC14 as the disease in the Aboleth’s stat block. I could see dehydration being modeled with Exhaustion levels. And in the final stages it can use the mechanics straight from the Aboleth stats, with the inability to regain hit points and damage at regular intervals unless water is applied to the skin. The trouble is, I’m not sure what the intermediate stages should look like mechanically, or how it should advance.
Now, I know I don’t really need Hard-coded mechanics for something like this. Ultimately it will advance at the speed of plot and the symptoms will be what they need to be at the moment. But I’m the kind of DM who likes having rules for these things. It makes them feel more a part of the world to me. So if your advice is just to run the disease as the plot demands, I appreciate the intent behind it, but it’s not what I need. Any ideas or suggestions as to specific mechanics would be a big help.
Thanks in advance!