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Help me develop a mythology
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<blockquote data-quote="Delemental" data-source="post: 1513492" data-attributes="member: 5203"><p>Our group is playing under a new DM (new to us, not to D&D) who is running a homebrew world. There are elements of the world that haven't been fully developed, and the DM's given me permission to work on some ideas. I'd started in on a calendar system, which has been adopted. However, in the process I started developing part of the myth structure of the world; I was basing part of the calendar on star constellations, and it led to me trying to assign stories to the figures depicted in said constellations. The problem is that I'm having trouble getting the ideas to solidify. I know in general what I want, but I'm waffling on details. I'm hoping that by presenting it here for feedback/suggestions, I'll get to the point where it comes together.</p><p></p><p>First, a really quick campaign history, and my general idea. In this world, humans were the first race created by a coalition of the five major gods. As humans are wont to do, they ended up screwing up, and the gods sent a plague that wiped most of them out. At the same time each of the five gods went off and created their own race (dwarves, elves, gnomes, halflings, orcs). So there was a period of time, many millenia ago, when all the major races were either just starting ro rebuild their society, or were emerging into existence for the first time.</p><p></p><p>When creating my mythology, I wanted to reflect this process. I decided I would create ten figures, known as Paragons, that would represent the most important aspects of society, those roles and elements that would be most crucial to ensuring survival and prosperity. These Paragons are a combination of Jungian archetype and folk hero; for example, there is...</p><p></p><p>Johari, the Builder: Paragon of smiths, carpenters, masons, cobblers, tanners, and craftsmen. All who create finished goods from raw materials are associated with Johari.</p><p></p><p>So, I've been working on my Paragons. I need a total of ten of them - any more or less and I'll have to revamp the calendar, and ten's a good round number to work with. The roles I've been working with so far are:</p><p></p><p>1. The Builder. See above.</p><p>2. The Landsman. Representing farmers, ranchers, miners, loggers - those who produce raw materials.</p><p>3. The Learned. Representing sages, scribes, teachers, explorers - those who preserve, expand, and pass along knowledge.</p><p>4. The Soldier. Representing guards, town watchmen, militias - those who take up arms in defense of their communities.</p><p>5. The Artisan. Representing poets, musicians, painters, sculpters - those who create works of beauty.</p><p>6. The Lawmaker. Representing nobles, mayors, councilmen - those who create laws and establish order.</p><p>7. The Lawbringer. Representing sheriffs, judges, jailors, executioners - those who enforce the laws and maintain order.</p><p></p><p>So obviously I'm three short. I've also wondered if I should combine #6 and #7 into a single person. There are professions I know I'm missing - merchants, sailors, diplomats, midwives, architects, etc. There are probably also some I'm forgetting entirely. I'm trying to avoid direct connections to PC races (even though it's a high-magic world, there's not a Paragon of Wizards or anything like that), and my aim isn't to cover every possible person (there's no Paragon of thieves, or beggars, or other parts of society that wouldn't carry respect or be seen as vital).</p><p></p><p>One of my co-players has suggested a Paragon of "those who make their own luck", ie figures similar to Jack the Giant-Killer. While initially I liked the idea, I'm beginning to disagree with it based on the fact that 'being lucky' isn't really a valuable skill. Where this idea really seems to go is to offer a place of respect for 'heroes' (ie adventurers). I'm torn as to whether society would value the role of a hero enough to devote a Paragon to them. Perhaps something that captures more of the generic idea of an inspirational figure, someone who motivates others by example.</p><p></p><p>Well, enough blathering - what do you think?</p></blockquote><p></p>
[QUOTE="Delemental, post: 1513492, member: 5203"] Our group is playing under a new DM (new to us, not to D&D) who is running a homebrew world. There are elements of the world that haven't been fully developed, and the DM's given me permission to work on some ideas. I'd started in on a calendar system, which has been adopted. However, in the process I started developing part of the myth structure of the world; I was basing part of the calendar on star constellations, and it led to me trying to assign stories to the figures depicted in said constellations. The problem is that I'm having trouble getting the ideas to solidify. I know in general what I want, but I'm waffling on details. I'm hoping that by presenting it here for feedback/suggestions, I'll get to the point where it comes together. First, a really quick campaign history, and my general idea. In this world, humans were the first race created by a coalition of the five major gods. As humans are wont to do, they ended up screwing up, and the gods sent a plague that wiped most of them out. At the same time each of the five gods went off and created their own race (dwarves, elves, gnomes, halflings, orcs). So there was a period of time, many millenia ago, when all the major races were either just starting ro rebuild their society, or were emerging into existence for the first time. When creating my mythology, I wanted to reflect this process. I decided I would create ten figures, known as Paragons, that would represent the most important aspects of society, those roles and elements that would be most crucial to ensuring survival and prosperity. These Paragons are a combination of Jungian archetype and folk hero; for example, there is... Johari, the Builder: Paragon of smiths, carpenters, masons, cobblers, tanners, and craftsmen. All who create finished goods from raw materials are associated with Johari. So, I've been working on my Paragons. I need a total of ten of them - any more or less and I'll have to revamp the calendar, and ten's a good round number to work with. The roles I've been working with so far are: 1. The Builder. See above. 2. The Landsman. Representing farmers, ranchers, miners, loggers - those who produce raw materials. 3. The Learned. Representing sages, scribes, teachers, explorers - those who preserve, expand, and pass along knowledge. 4. The Soldier. Representing guards, town watchmen, militias - those who take up arms in defense of their communities. 5. The Artisan. Representing poets, musicians, painters, sculpters - those who create works of beauty. 6. The Lawmaker. Representing nobles, mayors, councilmen - those who create laws and establish order. 7. The Lawbringer. Representing sheriffs, judges, jailors, executioners - those who enforce the laws and maintain order. So obviously I'm three short. I've also wondered if I should combine #6 and #7 into a single person. There are professions I know I'm missing - merchants, sailors, diplomats, midwives, architects, etc. There are probably also some I'm forgetting entirely. I'm trying to avoid direct connections to PC races (even though it's a high-magic world, there's not a Paragon of Wizards or anything like that), and my aim isn't to cover every possible person (there's no Paragon of thieves, or beggars, or other parts of society that wouldn't carry respect or be seen as vital). One of my co-players has suggested a Paragon of "those who make their own luck", ie figures similar to Jack the Giant-Killer. While initially I liked the idea, I'm beginning to disagree with it based on the fact that 'being lucky' isn't really a valuable skill. Where this idea really seems to go is to offer a place of respect for 'heroes' (ie adventurers). I'm torn as to whether society would value the role of a hero enough to devote a Paragon to them. Perhaps something that captures more of the generic idea of an inspirational figure, someone who motivates others by example. Well, enough blathering - what do you think? [/QUOTE]
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