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Help me develop a serial killer...
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<blockquote data-quote="wolfpunk" data-source="post: 56635" data-attributes="member: 699"><p>I think the reason he does it is important to the DM. However, for the sake of gameplay. The details by which his killings happen is going to draw the players more into the campaign.</p><p></p><p>Is he going to use the same routine? Does he only kill a certain type of person. Does he leave some sort of callling card? </p><p></p><p>Perhaps the serial killer kills them by removing their heart through the back of their chest. Furthermore he replaces the heart with some odd item, could be something morbid, could be something rare and unusual, could be a riddle that would lead to his capture if it was solved.</p><p></p><p>What time does he kill? During the day, at night? In public places? In private?</p><p></p><p>Think about the details that will be evident in game play and then work backwards from there.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 56635, member: 699"] I think the reason he does it is important to the DM. However, for the sake of gameplay. The details by which his killings happen is going to draw the players more into the campaign. Is he going to use the same routine? Does he only kill a certain type of person. Does he leave some sort of callling card? Perhaps the serial killer kills them by removing their heart through the back of their chest. Furthermore he replaces the heart with some odd item, could be something morbid, could be something rare and unusual, could be a riddle that would lead to his capture if it was solved. What time does he kill? During the day, at night? In public places? In private? Think about the details that will be evident in game play and then work backwards from there. [/QUOTE]
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