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<blockquote data-quote="Old One" data-source="post: 2805161" data-attributes="member: 83"><p>I like it...but I echo diaglo's question (and provide possible answers).</p><p></p><p>Suggestion: The necromancer has to perfet the spell so that the body is capable of "holding" the essence of the Houseless, with more powerful Houseless requiring more tweaking.</p><p></p><p>When the spell fails, one of several things results:</p><p></p><p>(1) The body is either (a) Consumed by blackfire and lost (50%) or (b) A wretched mixture of the old spirit and a weak Houseless now inhabit the body (25%) or (c) A medium powered Houseless inhabits the body. The problem with b and c is that it takes 24 hours for this manifestation to make itself known...and he has been discarding the bodies into the harbor/charnal pit/catacombs, etc. The result is that walking dead are starting to appear and walk the streets. In the case of (b) these tortured souls seek out their family/loved ones and try to return to their former lives. When rejected/frustrated, they go on a killing spree. However, the magic knitting them together begins to unravel soon after they rise, so these creatures essentially fall apart after 1/day per point of CON they possesed while alive (those killed by them may or may not rise as similar type undead). The (c) types are much more dangerous, since they now have malevolent free will and can start setting up a power structure for the eventual revival of the queen.</p><p></p><p>(2) The necromancer is slowly succumbing to the taint that is accumulating due to his vile experiments and will eventually go totally mad...right about the time he reanimates the Queen. The Queen, of course, will eventually try to kill off the king and rule the world <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p><p></p><p>(3) Those animated by method (c) above <em>initially</em> look like they did in real life, but slowly corrupt from the inside...developing a charnal house smell and (eventually) rotting oriffices...so they will affect more clothing, make-up, perfume, etc as they decay (think Goldie Hawn/Meryl Streep in "Death Becomes Her"). When struck in combat, they spew acidic putrid bile and a nauseating stench from their wounds...just for fun!</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2805161, member: 83"] I like it...but I echo diaglo's question (and provide possible answers). Suggestion: The necromancer has to perfet the spell so that the body is capable of "holding" the essence of the Houseless, with more powerful Houseless requiring more tweaking. When the spell fails, one of several things results: (1) The body is either (a) Consumed by blackfire and lost (50%) or (b) A wretched mixture of the old spirit and a weak Houseless now inhabit the body (25%) or (c) A medium powered Houseless inhabits the body. The problem with b and c is that it takes 24 hours for this manifestation to make itself known...and he has been discarding the bodies into the harbor/charnal pit/catacombs, etc. The result is that walking dead are starting to appear and walk the streets. In the case of (b) these tortured souls seek out their family/loved ones and try to return to their former lives. When rejected/frustrated, they go on a killing spree. However, the magic knitting them together begins to unravel soon after they rise, so these creatures essentially fall apart after 1/day per point of CON they possesed while alive (those killed by them may or may not rise as similar type undead). The (c) types are much more dangerous, since they now have malevolent free will and can start setting up a power structure for the eventual revival of the queen. (2) The necromancer is slowly succumbing to the taint that is accumulating due to his vile experiments and will eventually go totally mad...right about the time he reanimates the Queen. The Queen, of course, will eventually try to kill off the king and rule the world ;)! (3) Those animated by method (c) above [I]initially[/I] look like they did in real life, but slowly corrupt from the inside...developing a charnal house smell and (eventually) rotting oriffices...so they will affect more clothing, make-up, perfume, etc as they decay (think Goldie Hawn/Meryl Streep in "Death Becomes Her"). When struck in combat, they spew acidic putrid bile and a nauseating stench from their wounds...just for fun! ~ OO [/QUOTE]
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