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<blockquote data-quote="painandgreed" data-source="post: 2805184" data-attributes="member: 24969"><p>You could have the campaign begin with the plague and the adventurers trying to stop the cult. The characters eventually defeat the cult and stop the plague, or so it seems. The plague is arcane in nature so the necromancer needs to keep killing girls with the plague to experiment on. These girls or small outbreaks of the plauge keep showing up that the players must hunt down. Throw in some politics as the king trys to keep news of the death underwraps and the PCs off the necromancers trail. Perhaps sending them on some other (false) quest. By then, the PCs should be cluing in to what is going on and heading towards the final confrontation. They will eventually run across the necromancers first success, one of the girls he managed to bring back to life that has shown him he is now ready to bring the king's wife back to life. They will assault the necromancer and their success or not would be determined by how well they have done previously and putting together the clues. Should they succeed, the necromancer is stopped and his and the king's actions come into the light allowing the characters to escape retribution. perhaps the king didn't evn realize what was going on in the quest to bring his wife back. </p><p></p><p>If they fail, the wife comes back and one of the houseless takes her place. This creature will seek to control the country and government and eventually trying to kill the PCs or bring them over to her side.</p><p></p><p>One of the things that will also take up the PCs attentions after the necromancer eiter succeeds or fails will be the first success. She is another houseless who is also persueing her own ends. Perhaps they are both evil, or perhaps on is good and one evil. They might war against eachother or join forces.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2805184, member: 24969"] You could have the campaign begin with the plague and the adventurers trying to stop the cult. The characters eventually defeat the cult and stop the plague, or so it seems. The plague is arcane in nature so the necromancer needs to keep killing girls with the plague to experiment on. These girls or small outbreaks of the plauge keep showing up that the players must hunt down. Throw in some politics as the king trys to keep news of the death underwraps and the PCs off the necromancers trail. Perhaps sending them on some other (false) quest. By then, the PCs should be cluing in to what is going on and heading towards the final confrontation. They will eventually run across the necromancers first success, one of the girls he managed to bring back to life that has shown him he is now ready to bring the king's wife back to life. They will assault the necromancer and their success or not would be determined by how well they have done previously and putting together the clues. Should they succeed, the necromancer is stopped and his and the king's actions come into the light allowing the characters to escape retribution. perhaps the king didn't evn realize what was going on in the quest to bring his wife back. If they fail, the wife comes back and one of the houseless takes her place. This creature will seek to control the country and government and eventually trying to kill the PCs or bring them over to her side. One of the things that will also take up the PCs attentions after the necromancer eiter succeeds or fails will be the first success. She is another houseless who is also persueing her own ends. Perhaps they are both evil, or perhaps on is good and one evil. They might war against eachother or join forces. [/QUOTE]
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