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<blockquote data-quote="diaglo" data-source="post: 2805890" data-attributes="member: 2885"><p>another thing to consider but not one that is necessarily important:</p><p></p><p></p><p>a city of 1 million would mean a lot of advances in magic or technology or engineering. to feed them (water and consumables), to house them (sprawl out or up or down), to keep them warm or cool (a lot of coal or wood or breezeways or summer homes out in the country), to remove the waste (human and industrial), to find your way around town, to maintain order...</p><p></p><p>the verisimilitude can be daunting. not everyone wants to get into the "reality" of how to run or maintain such a thing. take for example the Sim games (they aren't for everyone).</p><p></p><p>but you should at least keep these things in mind for plot hooks or potential snags when players get inventive.</p><p></p><p>since you said this is low magic, a lot more of how the city works will be heavily placed away from the magic answer.</p></blockquote><p></p>
[QUOTE="diaglo, post: 2805890, member: 2885"] another thing to consider but not one that is necessarily important: a city of 1 million would mean a lot of advances in magic or technology or engineering. to feed them (water and consumables), to house them (sprawl out or up or down), to keep them warm or cool (a lot of coal or wood or breezeways or summer homes out in the country), to remove the waste (human and industrial), to find your way around town, to maintain order... the verisimilitude can be daunting. not everyone wants to get into the "reality" of how to run or maintain such a thing. take for example the Sim games (they aren't for everyone). but you should at least keep these things in mind for plot hooks or potential snags when players get inventive. since you said this is low magic, a lot more of how the city works will be heavily placed away from the magic answer. [/QUOTE]
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