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<blockquote data-quote="Munin" data-source="post: 2806758" data-attributes="member: 5722"><p>Diaglo,</p><p></p><p>I have given that some thought, and I'm trying to do it without overt use of magic. Contrary to popular belief, some cities in ancient times boasted populations of over a million people, for example, Josephus reported that Jerusalem at the time of the Roman invasion (66-70 a.d.) was about 1.1 million strong. </p><p></p><p>So, I can do it without magic. But I don't really want to. I'm going for more of a 'low-magic, epic fantasy' appeal. There is a quasi-religious order, based on the Builders from the Thief series of CRPGs that is prominent in the city. They employ advanced building techniques, and are responsible for maintaining the sewer, water and housing infrastructure throughout the city. </p><p></p><p>I do plan to employ this unique fact of the city in side-plots. There are weak points throughout the infrastructure that are vulnerable to terrorist attacks.</p><p></p><p>Feeding the population is a huge concern, and a great deal of energy is spent just feeding the masses. I plan on bringing this out during the game as well. </p><p></p><p>In other thoughts you have along these lines would be appreciated. I'm sure you guys can think of potential problems and plot hooks better than I can.</p></blockquote><p></p>
[QUOTE="Munin, post: 2806758, member: 5722"] Diaglo, I have given that some thought, and I'm trying to do it without overt use of magic. Contrary to popular belief, some cities in ancient times boasted populations of over a million people, for example, Josephus reported that Jerusalem at the time of the Roman invasion (66-70 a.d.) was about 1.1 million strong. So, I can do it without magic. But I don't really want to. I'm going for more of a 'low-magic, epic fantasy' appeal. There is a quasi-religious order, based on the Builders from the Thief series of CRPGs that is prominent in the city. They employ advanced building techniques, and are responsible for maintaining the sewer, water and housing infrastructure throughout the city. I do plan to employ this unique fact of the city in side-plots. There are weak points throughout the infrastructure that are vulnerable to terrorist attacks. Feeding the population is a huge concern, and a great deal of energy is spent just feeding the masses. I plan on bringing this out during the game as well. In other thoughts you have along these lines would be appreciated. I'm sure you guys can think of potential problems and plot hooks better than I can. [/QUOTE]
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