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Help me DM an interrogation
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<blockquote data-quote="Byrons_Ghost" data-source="post: 2122568" data-attributes="member: 7396"><p>Going back to the motivation thing, and assuming that the prisoner is willing to talk, one of his main goals will be bargaining. The prisoner wants something out of the transaction, same as the PCs.</p><p></p><p>From his point of view, he know's the game is pretty much up- he'll probably get a lot of jail time or the gallows, since he's been caught. Even if he does talk, he's still likely to be knocked off by his former comrades, and possibly in such a way that makes the gallows look like a pleasant alternative. So, the prisoner is going to have to have incentive to give over the information- assurances of release and safety, possibly some money, etc.</p><p></p><p>A lot of people thing of interrogation scenes like in old cop movies, with people firing questions at the prisoner and hoping to catch them in a lie. That's probably what you're players are thinking, too. But this doesn't really work all that well, and certainly not in an RPG. The prisoner's already caught, and they already know he's pretty much guilty, so there's no point in rehashing his crime over and over again. The trick lies not in knowing which questions to ask, but in knowing how to secure the prisoner's cooperation. Once he's willing to talk, everything's gravy.</p><p></p><p>Of course, having magic and people with high Bluff and Intimidation ranks is also very helpful.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2122568, member: 7396"] Going back to the motivation thing, and assuming that the prisoner is willing to talk, one of his main goals will be bargaining. The prisoner wants something out of the transaction, same as the PCs. From his point of view, he know's the game is pretty much up- he'll probably get a lot of jail time or the gallows, since he's been caught. Even if he does talk, he's still likely to be knocked off by his former comrades, and possibly in such a way that makes the gallows look like a pleasant alternative. So, the prisoner is going to have to have incentive to give over the information- assurances of release and safety, possibly some money, etc. A lot of people thing of interrogation scenes like in old cop movies, with people firing questions at the prisoner and hoping to catch them in a lie. That's probably what you're players are thinking, too. But this doesn't really work all that well, and certainly not in an RPG. The prisoner's already caught, and they already know he's pretty much guilty, so there's no point in rehashing his crime over and over again. The trick lies not in knowing which questions to ask, but in knowing how to secure the prisoner's cooperation. Once he's willing to talk, everything's gravy. Of course, having magic and people with high Bluff and Intimidation ranks is also very helpful. [/QUOTE]
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