Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me eliminate scaling from 4e!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redbadge" data-source="post: 5644668" data-attributes="member: 61463"><p>The best thing is that the world feels a bit more... something. I was going to say realistic, but that's not really it either. Let me try to explain...</p><p></p><p>I did this recently, though not to the extent the OP suggests. Players didn't get the half-level scaling bonus or enhancement bonuses (though I still used my own inherent bonus system to provide a sense of progress). Monsters defenses/attacks and skill DCs advanced at half their normal rate (i.e. monster AC increased by half-level). Expertise and similar defense feats were banned (and rolled into the inherent upgrades). Monster HP was greatly reduced (something I tend to do anyways to combat grind). Note that a dragon would still have significantly more HP than a kobold. The bottom line affected very little with at-level challenges (PCs still hit 50% -65% of the time, killing an average skirmisher in 2.5 hits). However, higher and lower level encounters were tenable at a much greater range.</p><p></p><p>The concept of the campaign was a battle between the PCs and a gnoll empire (one PC, Thurrg, was actually an exiled gnoll "prince"). With this system, the gnolls were able to pose a realistic challenge from level 1 all the way through mid-paragon. Now obviously, the PCs were probably fighting a gnoll ranger and his pack of hyenas at level 1 and the gnoll khan and his 4 champions at level 15, but the amount of difference in attacks/defense were not very much. For example, Kallista, the tiefling rogue, could probably have hit the gnoll khan about 40% - 50% of the time by level 6 and take him down in maybe 8 hits (assuming he wasn't fighting back, of course). By level 15, she could hit him 75% - 85% of the time, so still a challenge. Level 1 gnolls, also, could hit her with a 16 assuming CA.</p><p></p><p>The main goal is to avoid the quite common scenario common with many RPGs. The PCs enter Wispy Wood at level 1 to fight boars. At level 10, there might enter the Black forest to fight Dire Boars. At level 20, its the Forgotten Forest of Flame fighting Flaming Doom Boars. At thirty, you might see the Wood of the Wayward Souls fighting Three-Headed Death Boars.</p><p></p><p>In addition, you'll find that you no longer need to scale skill DCs with level to present decent challenges. A small chasm might be DC 24 to jump across. At level 1, one or two PCs might be able to make it across, but the rest of the party will have to find another way. At level 30, this jump is trivial to the same PCs who made it across before and they would be actually be able to clear something twice as wide (maybe DC 30?). However, for the poor wizard, his Athletics check has probably improved by 1 (level 11 and 21 stat bumps). So he <em>is</em> better than he was before, but still unlikely to make it (however, by now he probably has magic that makes it very easy to get across).</p><p></p><p>Removing scaling brings it a bit closer to something you might see in Martin's A Song of Ice and Fire: The PCs get significantly more powerful as they level, but there is no longer a need to completely reinvent the world between levels (or tiers, etc.). The most basic mooks are still useful to the BBEG; he'll just need at lot more of them to challenge higher level PCs. On the same note, the PCs theoretically could have a slim hope to take down the BBEG at level 1 (except that they can't get through his army of mooks just yet).</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5644668, member: 61463"] The best thing is that the world feels a bit more... something. I was going to say realistic, but that's not really it either. Let me try to explain... I did this recently, though not to the extent the OP suggests. Players didn't get the half-level scaling bonus or enhancement bonuses (though I still used my own inherent bonus system to provide a sense of progress). Monsters defenses/attacks and skill DCs advanced at half their normal rate (i.e. monster AC increased by half-level). Expertise and similar defense feats were banned (and rolled into the inherent upgrades). Monster HP was greatly reduced (something I tend to do anyways to combat grind). Note that a dragon would still have significantly more HP than a kobold. The bottom line affected very little with at-level challenges (PCs still hit 50% -65% of the time, killing an average skirmisher in 2.5 hits). However, higher and lower level encounters were tenable at a much greater range. The concept of the campaign was a battle between the PCs and a gnoll empire (one PC, Thurrg, was actually an exiled gnoll "prince"). With this system, the gnolls were able to pose a realistic challenge from level 1 all the way through mid-paragon. Now obviously, the PCs were probably fighting a gnoll ranger and his pack of hyenas at level 1 and the gnoll khan and his 4 champions at level 15, but the amount of difference in attacks/defense were not very much. For example, Kallista, the tiefling rogue, could probably have hit the gnoll khan about 40% - 50% of the time by level 6 and take him down in maybe 8 hits (assuming he wasn't fighting back, of course). By level 15, she could hit him 75% - 85% of the time, so still a challenge. Level 1 gnolls, also, could hit her with a 16 assuming CA. The main goal is to avoid the quite common scenario common with many RPGs. The PCs enter Wispy Wood at level 1 to fight boars. At level 10, there might enter the Black forest to fight Dire Boars. At level 20, its the Forgotten Forest of Flame fighting Flaming Doom Boars. At thirty, you might see the Wood of the Wayward Souls fighting Three-Headed Death Boars. In addition, you'll find that you no longer need to scale skill DCs with level to present decent challenges. A small chasm might be DC 24 to jump across. At level 1, one or two PCs might be able to make it across, but the rest of the party will have to find another way. At level 30, this jump is trivial to the same PCs who made it across before and they would be actually be able to clear something twice as wide (maybe DC 30?). However, for the poor wizard, his Athletics check has probably improved by 1 (level 11 and 21 stat bumps). So he [I]is[/I] better than he was before, but still unlikely to make it (however, by now he probably has magic that makes it very easy to get across). Removing scaling brings it a bit closer to something you might see in Martin's A Song of Ice and Fire: The PCs get significantly more powerful as they level, but there is no longer a need to completely reinvent the world between levels (or tiers, etc.). The most basic mooks are still useful to the BBEG; he'll just need at lot more of them to challenge higher level PCs. On the same note, the PCs theoretically could have a slim hope to take down the BBEG at level 1 (except that they can't get through his army of mooks just yet). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me eliminate scaling from 4e!
Top