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<blockquote data-quote="Wik" data-source="post: 5061322" data-attributes="member: 40177"><p>Ran a pretty fun session today, and something unexpected happened to one of the PCs - they got rather severely "poisoned". Was hoping some of you fiends could come up with some ideas.</p><p></p><p>So, here's the basic plot - someone has been poisoning the drow in the feywild (long story). These poisonings turn those poor souls that are exposed into twisted abberations (Driders, scorpionfolk, and other bug-like beasties) - it takes a few days, but eventually, the drow change.</p><p></p><p>The PCs have found where the original poison is being made, and dealt with the poisoners. However, during this battle, one of the two drow-blooded in the group was seriously breathing in the poison, and (after three failed endurance checks) has passed out... and then was further exposed to the poison.</p><p></p><p>I don't want her fully exposed to the disease (she didn't drink it) but I think she should suffer some sort of "plot penalty". This is where you fine gents come from... how should this disease manifest?</p><p></p><p>Some points:</p><p></p><ol> <li data-xf-list-type="ol">I don't want this lingering disease to kill the PC, or change her too much from her current form (no bug appendages). She is allowed to be socially feared, though.</li> <li data-xf-list-type="ol">I want her drow eyes to turn red as part of her "change", so that other drow pick up on her sickened status</li> <li data-xf-list-type="ol">I was kind of thinking dreams should play a part of it (maybe even some RP moments with the entity controlling the abominations?), but how far is too far with mind control on an PC?</li> <li data-xf-list-type="ol">I want some weird effects to happen to her, to signify that her body is mutating into something bad. What should they be? the idea from "The fly" of her pulling out her fingernails is a great idea... except, everyone in the group is familiar with it, so it wouldn't be dramatic... just a ripoff. But things like that would be cool.</li> </ol><p></p><p>And yes, there is a cure, and it's rather easily attainable at this point in the adventure (we're about halfway through, probably a bit more, depending on PC choices and actions). </p><p></p><p>Also, I'm not really being too mean a GM, here, as the PC had multiple chances to escape before keeling over... but I don't like killing a PC based on failed skill checks (lame!).</p></blockquote><p></p>
[QUOTE="Wik, post: 5061322, member: 40177"] Ran a pretty fun session today, and something unexpected happened to one of the PCs - they got rather severely "poisoned". Was hoping some of you fiends could come up with some ideas. So, here's the basic plot - someone has been poisoning the drow in the feywild (long story). These poisonings turn those poor souls that are exposed into twisted abberations (Driders, scorpionfolk, and other bug-like beasties) - it takes a few days, but eventually, the drow change. The PCs have found where the original poison is being made, and dealt with the poisoners. However, during this battle, one of the two drow-blooded in the group was seriously breathing in the poison, and (after three failed endurance checks) has passed out... and then was further exposed to the poison. I don't want her fully exposed to the disease (she didn't drink it) but I think she should suffer some sort of "plot penalty". This is where you fine gents come from... how should this disease manifest? Some points: [list=1] [*]I don't want this lingering disease to kill the PC, or change her too much from her current form (no bug appendages). She is allowed to be socially feared, though. [*]I want her drow eyes to turn red as part of her "change", so that other drow pick up on her sickened status [*]I was kind of thinking dreams should play a part of it (maybe even some RP moments with the entity controlling the abominations?), but how far is too far with mind control on an PC? [*]I want some weird effects to happen to her, to signify that her body is mutating into something bad. What should they be? the idea from "The fly" of her pulling out her fingernails is a great idea... except, everyone in the group is familiar with it, so it wouldn't be dramatic... just a ripoff. But things like that would be cool. [/list] And yes, there is a cure, and it's rather easily attainable at this point in the adventure (we're about halfway through, probably a bit more, depending on PC choices and actions). Also, I'm not really being too mean a GM, here, as the PC had multiple chances to escape before keeling over... but I don't like killing a PC based on failed skill checks (lame!). [/QUOTE]
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