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<blockquote data-quote="Pseudopsyche" data-source="post: 5061695" data-attributes="member: 54600"><p>Were I in your position and had the time, I would model the poison as an artifact. For each level of concordance, design some modifications to her visual appearance and some minor powers and effects that might arise during play. For example, initially her eyes appear red and once per encounter she can gain combat advantage when she charges an enemy, if she chooses to allow the poison's vicious nature to guide her behavior. Using these effects and powers will increase the concordance, unlocking more powers (minor action bite attack once per encounter?) but leading to more repugnant physical transformations, like chitinous skin.</p><p></p><p>Of course, the catch--beyond the social repercussions--is the poison's goals: to devour and to destroy. At higher levels of concordance, during the heat of battle, the minor-action bite attack might automatically occur as a free action against an adjacent ally. At some point, it should become apparent that the "artifact" can "move on" in one of two ways: by consuming her identity completely (maximum concordance) or by being cured (either by finding the antidote or through an arduous process of not using the special abilities and making endurance checks to decrease concordance).</p><p></p><p>Hmm, I guess in short what I'm trying to model here is something more like an addiction.</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 5061695, member: 54600"] Were I in your position and had the time, I would model the poison as an artifact. For each level of concordance, design some modifications to her visual appearance and some minor powers and effects that might arise during play. For example, initially her eyes appear red and once per encounter she can gain combat advantage when she charges an enemy, if she chooses to allow the poison's vicious nature to guide her behavior. Using these effects and powers will increase the concordance, unlocking more powers (minor action bite attack once per encounter?) but leading to more repugnant physical transformations, like chitinous skin. Of course, the catch--beyond the social repercussions--is the poison's goals: to devour and to destroy. At higher levels of concordance, during the heat of battle, the minor-action bite attack might automatically occur as a free action against an adjacent ally. At some point, it should become apparent that the "artifact" can "move on" in one of two ways: by consuming her identity completely (maximum concordance) or by being cured (either by finding the antidote or through an arduous process of not using the special abilities and making endurance checks to decrease concordance). Hmm, I guess in short what I'm trying to model here is something more like an addiction. [/QUOTE]
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