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<blockquote data-quote="Rechan" data-source="post: 5061786" data-attributes="member: 54846"><p>Aww, why no bug appendages? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>You could model the disease/poison after an actual 4e disease. So you have a concrete progression tract. </p><p></p><p>I like the suggestion of losing Elf traits. </p><p></p><p>Instead of Red eyes though, I'd say something like fever-yellow eyes, or her eyes are starting to harden with a reflective sheen. (Not a compound eye, but similar to a spider or shark). </p><p></p><p>One way to show her body is changing is to be very elaborate details with injuries she suffers. When she bleeds, it's not red, but a greenish goo. Her skin has grown hard, like an exoskeleton, so a wound literally CRACKS her arm. Or a wound that WOULD have hurt an organ that insects dont' need doesn't hurt her (for instance, a shot to the kidney or liver does nothing because those monsters don't filter water from blood). Losing teeth (or starting to get the signs of mandibles) is another route. </p><p></p><p>Don't forget the psychological. Have her wake up inside a cocoon of bedsheets, cloaks, and debris from the area she's staying in (moss, mud, etc). Without paying attention, she begins pouring water/spitting into the center of her food, mashing it up, and then sucking it out (so, trying to liquify the middle of a roast chicken/fish, or using bread to make an outer shell and the food on the inside). She wants to store her food for later, wrapping it up and tucking it against walls. She likes to curl up in holes and corners for sleep or security. A desire to stop walking upright, or a 'scuttling' behavior. An impulse to bite an enemy. </p><p></p><p>One possibility is to give quasi-benefits. Give the character a climb speed - letting her go all Spiderman. Or even a bite attack she can use in melee with CA.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5061786, member: 54846"] Aww, why no bug appendages? :) You could model the disease/poison after an actual 4e disease. So you have a concrete progression tract. I like the suggestion of losing Elf traits. Instead of Red eyes though, I'd say something like fever-yellow eyes, or her eyes are starting to harden with a reflective sheen. (Not a compound eye, but similar to a spider or shark). One way to show her body is changing is to be very elaborate details with injuries she suffers. When she bleeds, it's not red, but a greenish goo. Her skin has grown hard, like an exoskeleton, so a wound literally CRACKS her arm. Or a wound that WOULD have hurt an organ that insects dont' need doesn't hurt her (for instance, a shot to the kidney or liver does nothing because those monsters don't filter water from blood). Losing teeth (or starting to get the signs of mandibles) is another route. Don't forget the psychological. Have her wake up inside a cocoon of bedsheets, cloaks, and debris from the area she's staying in (moss, mud, etc). Without paying attention, she begins pouring water/spitting into the center of her food, mashing it up, and then sucking it out (so, trying to liquify the middle of a roast chicken/fish, or using bread to make an outer shell and the food on the inside). She wants to store her food for later, wrapping it up and tucking it against walls. She likes to curl up in holes and corners for sleep or security. A desire to stop walking upright, or a 'scuttling' behavior. An impulse to bite an enemy. One possibility is to give quasi-benefits. Give the character a climb speed - letting her go all Spiderman. Or even a bite attack she can use in melee with CA. [/QUOTE]
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