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Help me encourage my "slayers" to roleplay
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<blockquote data-quote="Rechan" data-source="post: 4605688" data-attributes="member: 54846"><p>Part of the trick is using the most significant difference between RPGs and CRPGs: You don't have scripted responses. When you can't kill it to reach your objective, then you have to think. For instance:</p><p></p><p>A magical, intelligent door. It's impervious to damage (so hacking it isn't going to work). Whatever's behind it is what the PCs want. </p><p></p><p>The trick to getting the door open is to trick the door. You have to get the door to say a specific word or phrase, Or convince the door that it should open for you (and this requires more than just a skill check; <em>come up</em> with an argument to use). </p><p></p><p>Another solution is to take advantage of the Video Gamer mindset of: Kill to get XP and magic items to kill more things. These guys recognize the value of magical items, right? Well, let them know some sweet item or two is being held by Entity X. </p><p></p><p>The catch is that Entity X is too powerful to just be stomped by these guys. Maybe Entity X is the God of a River, or the collective intelligence of a forest, or whathaveyou. Entity X has the magic item, and he will give it to the PCs <em>if they do something for him in exchange</em>. Or, they offer Entity X something else that it considers worth the item. This, thus, requires the PCs to bargain and talk to the NPC, in order to get what they want.</p><p></p><p>Also, a murder mystery. Or, condense the murder mystery down to something more along the lines of "Find out what you need to kill"; the movie The Thing is a good example. The Thing is obviously inside Someone. The trick is finding out who is the imposter, and killing them. But, you can't kill everyone, so you have to find a social way to decide who's it, so you can kill them.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4605688, member: 54846"] Part of the trick is using the most significant difference between RPGs and CRPGs: You don't have scripted responses. When you can't kill it to reach your objective, then you have to think. For instance: A magical, intelligent door. It's impervious to damage (so hacking it isn't going to work). Whatever's behind it is what the PCs want. The trick to getting the door open is to trick the door. You have to get the door to say a specific word or phrase, Or convince the door that it should open for you (and this requires more than just a skill check; [i]come up[/i] with an argument to use). Another solution is to take advantage of the Video Gamer mindset of: Kill to get XP and magic items to kill more things. These guys recognize the value of magical items, right? Well, let them know some sweet item or two is being held by Entity X. The catch is that Entity X is too powerful to just be stomped by these guys. Maybe Entity X is the God of a River, or the collective intelligence of a forest, or whathaveyou. Entity X has the magic item, and he will give it to the PCs [i]if they do something for him in exchange[/i]. Or, they offer Entity X something else that it considers worth the item. This, thus, requires the PCs to bargain and talk to the NPC, in order to get what they want. Also, a murder mystery. Or, condense the murder mystery down to something more along the lines of "Find out what you need to kill"; the movie The Thing is a good example. The Thing is obviously inside Someone. The trick is finding out who is the imposter, and killing them. But, you can't kill everyone, so you have to find a social way to decide who's it, so you can kill them. [/QUOTE]
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