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Help me encourage my "slayers" to roleplay
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<blockquote data-quote="Hella_Tellah" data-source="post: 4607075" data-attributes="member: 52669"><p>Define roleplaying however you like, but doctorhook wants his players to engage in activities other than out-of-character descriptions of combat maneuvers.</p><p></p><p></p><p>It's a problem if doctorhook finds that kind of play unsatisfying. Whether or not it bothers you to have players project their own qualities onto a character, it clearly matters to doctorhook. Belittling his preferences isn't advice.</p><p></p><p>To doctorhook:</p><p>There are many ways to move players toward more character-based games, but none will work if the players aren't willing to try it. Kyle is likely to be a major force working against you. When I first started gaming in college, my group was very hack-and-slash. As my tastes changed, it became more and more difficult to keep my buddy Pete interested and engaged, because he simply enjoyed the problem-solving, tactical elements much more. Eventually, we just stopped gaming together, because our tastes differed so drastically. We're still friends; we just do other stuff when we hang out.</p><p></p><p>If you want to start playing in a different fashion, you may find some of your players aren't into it. Make sure you remember to tend to the friendship when your gaming tastes start drifting apart, and don't count yourself as a failure if Kyle doesn't want to join you for D&D anymore.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4607075, member: 52669"] Define roleplaying however you like, but doctorhook wants his players to engage in activities other than out-of-character descriptions of combat maneuvers. It's a problem if doctorhook finds that kind of play unsatisfying. Whether or not it bothers you to have players project their own qualities onto a character, it clearly matters to doctorhook. Belittling his preferences isn't advice. To doctorhook: There are many ways to move players toward more character-based games, but none will work if the players aren't willing to try it. Kyle is likely to be a major force working against you. When I first started gaming in college, my group was very hack-and-slash. As my tastes changed, it became more and more difficult to keep my buddy Pete interested and engaged, because he simply enjoyed the problem-solving, tactical elements much more. Eventually, we just stopped gaming together, because our tastes differed so drastically. We're still friends; we just do other stuff when we hang out. If you want to start playing in a different fashion, you may find some of your players aren't into it. Make sure you remember to tend to the friendship when your gaming tastes start drifting apart, and don't count yourself as a failure if Kyle doesn't want to join you for D&D anymore. [/QUOTE]
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