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Help me encourage my "slayers" to roleplay
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<blockquote data-quote="Ydars" data-source="post: 4607734" data-attributes="member: 62992"><p>Umbran is the voice of reason; as ever! I love the way that some people have semantic arguments and then try and declare that their definition of a word or idea is an absolute.</p><p> </p><p>To answer the OP: you can be subtle as well. If the PCs don't want to talk, show them how they are losing out.</p><p> </p><p>Invent anther party and use them to illustrate the advantages of talking. For example, create an NPC who wants to interact with the party. Most likely they will not respond, so later in the campaign, let them discover that they missed out on some excellent opportunities as a result and that the other party are now ahead in the game. Maybe there is a patron noble who will use the other party for tasks but not the PCs because they have a reputation as brash and boorish.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4607734, member: 62992"] Umbran is the voice of reason; as ever! I love the way that some people have semantic arguments and then try and declare that their definition of a word or idea is an absolute. To answer the OP: you can be subtle as well. If the PCs don't want to talk, show them how they are losing out. Invent anther party and use them to illustrate the advantages of talking. For example, create an NPC who wants to interact with the party. Most likely they will not respond, so later in the campaign, let them discover that they missed out on some excellent opportunities as a result and that the other party are now ahead in the game. Maybe there is a patron noble who will use the other party for tasks but not the PCs because they have a reputation as brash and boorish. [/QUOTE]
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