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Help me enworld, I need sewer encounters!
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<blockquote data-quote="Davek" data-source="post: 1401810" data-attributes="member: 5773"><p>The party happens upon a iron door, set into the wall of the sewer. It is slightly damp to the touch and quite rusty, moreso around the edges. The more observant of the party (Spot DC 15) might notice that around the edges the door is even more damp as if something is seaping out.</p><p></p><p>The door latch is rusty but still functional. The door is not locked, but because of the rust, it is hard to open (DC 20). </p><p></p><p>When opened the room behind it empties of dirty water. The stone walled room had slowly filled, through cracks in the ceiling, over the last few weeks after a strong storm flooded several streets above this section of the sewers. </p><p></p><p>Anyone standing near the door (within 5 foot radius) must make a Strength check at DC 20 to avoid being knocked down. Anyone downstream of the door, must make a Strength check at DC 15 to successfully brace themselves from the flow of water, other wise they begin to slide backward. If they fail the strength check by 5 or more they are knocked down.</p><p></p><p>Anyone knocked down by the water, will be swept downstream for 1d6 rounds, before the water loses the strength to carry them. Each round being swept away, they will receive 1d4 point of subdual damage. If they are rendered unconcious, there is a drowning risk.</p><p></p><p>Once the room is emptied, they will find a small living area, complete with waterlogged furniture and a large wooden chest. The chest is locked (DC 20) but the wood is water logged so it is easy to break open (DC 15). The inside of the chest is filled with ditry water.</p><p></p><p>Inside are (x) Silver Pieces and a handful of GP. There is a well crafted leather and brass sheath holding a dagger, but the water has damaged the sheath beyond normal repair. The dagger is a masterwork dagger, but it has been damaged by exposure to the water. A craft: weaponmaking check of (DC 15) or a competant weaponsmith can restore it to its normal functionality.</p></blockquote><p></p>
[QUOTE="Davek, post: 1401810, member: 5773"] The party happens upon a iron door, set into the wall of the sewer. It is slightly damp to the touch and quite rusty, moreso around the edges. The more observant of the party (Spot DC 15) might notice that around the edges the door is even more damp as if something is seaping out. The door latch is rusty but still functional. The door is not locked, but because of the rust, it is hard to open (DC 20). When opened the room behind it empties of dirty water. The stone walled room had slowly filled, through cracks in the ceiling, over the last few weeks after a strong storm flooded several streets above this section of the sewers. Anyone standing near the door (within 5 foot radius) must make a Strength check at DC 20 to avoid being knocked down. Anyone downstream of the door, must make a Strength check at DC 15 to successfully brace themselves from the flow of water, other wise they begin to slide backward. If they fail the strength check by 5 or more they are knocked down. Anyone knocked down by the water, will be swept downstream for 1d6 rounds, before the water loses the strength to carry them. Each round being swept away, they will receive 1d4 point of subdual damage. If they are rendered unconcious, there is a drowning risk. Once the room is emptied, they will find a small living area, complete with waterlogged furniture and a large wooden chest. The chest is locked (DC 20) but the wood is water logged so it is easy to break open (DC 15). The inside of the chest is filled with ditry water. Inside are (x) Silver Pieces and a handful of GP. There is a well crafted leather and brass sheath holding a dagger, but the water has damaged the sheath beyond normal repair. The dagger is a masterwork dagger, but it has been damaged by exposure to the water. A craft: weaponmaking check of (DC 15) or a competant weaponsmith can restore it to its normal functionality. [/QUOTE]
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Help me enworld, I need sewer encounters!
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