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<blockquote data-quote="Sanguinemetaldawn" data-source="post: 3695824" data-attributes="member: 23390"><p>Yeah, rules mastery.</p><p>Do you ever find yourself automatically calculating odds of success and predicting probabilities of outcomes too, like C3-PO in the asteroid field?</p><p></p><p>I am an analytical person, so much so that I find myself doing it automatically. It drives some of my friends nuts.</p><p></p><p>Anyway, its to be expected as a game designer. </p><p></p><p></p><p>What you need is simple: a new game.</p><p></p><p></p><p>Any fun game, as long as it has different mechanics and a different setting. What has happened is you now have gained a learned, ingrained pattern and habit of analytic thinking about the game, due to massive immersion, and you won't be able suppress this.</p><p></p><p>Well, I suppose you could retrain yourself out of this thinking in a manner corresponding to how you trained yourself into it, but how realistic is that really, if you are playing it?</p><p></p><p></p><p></p><p>This is why I dislike rules mastery do a large degree. It is important for designers, but can absolutely destroy the fun of the game. Its no longer a matter of mystery and excitement. Its a matter of decisions and probabilities. Creative problem solving can mitigate this to a degree, but not fundamentally change it.</p><p></p><p>Best wishes.</p></blockquote><p></p>
[QUOTE="Sanguinemetaldawn, post: 3695824, member: 23390"] Yeah, rules mastery. Do you ever find yourself automatically calculating odds of success and predicting probabilities of outcomes too, like C3-PO in the asteroid field? I am an analytical person, so much so that I find myself doing it automatically. It drives some of my friends nuts. Anyway, its to be expected as a game designer. What you need is simple: a new game. Any fun game, as long as it has different mechanics and a different setting. What has happened is you now have gained a learned, ingrained pattern and habit of analytic thinking about the game, due to massive immersion, and you won't be able suppress this. Well, I suppose you could retrain yourself out of this thinking in a manner corresponding to how you trained yourself into it, but how realistic is that really, if you are playing it? This is why I dislike rules mastery do a large degree. It is important for designers, but can absolutely destroy the fun of the game. Its no longer a matter of mystery and excitement. Its a matter of decisions and probabilities. Creative problem solving can mitigate this to a degree, but not fundamentally change it. Best wishes. [/QUOTE]
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