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Help me figure out when to take a 2-level warlock dip on my lore bard
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<blockquote data-quote="iamntbatman" data-source="post: 7237896" data-attributes="member: 6907623"><p>Well sure, I'd find some way for it to make sense RP-wise. I really don't like level dipping when it doesn't really make any narrative sense to do so.</p><p></p><p>As I said there is one more player of an undecided class - right now he's thinking some sort of cleric, possibly the Grave Domain UA cleric. Either way we've got so many martial people that he's leaning toward some sort of full caster, so it won't be only me. I still plan on at least off-healing. As for damage spells, I'm not really focusing on those at all, but I've found in previous play that having absolutely zero AoE damage can sometimes be problematic. Easier to wipe out a big group of grunts with a fireball than to throw Faerie Fire or something and, after your martial classes have mopped up, look at their lost hitpoints from the few hits they took and thought things could've gone better. Anyway, I'll be picking Magical Secrets spells depending on whatever class that last guy decides to roll (though I think Counterspell is a given considering how universally useful it is, plus getting to add Jack of All Trades to it is just sweet). I plan on mainly dropping a concentration spell like Faerie Fire or Hypnotic Pattern for most fights, using bonus actions to Healing Word and actions to Viciously Mock things (or Dissonant Whispers when appropriate), and mostly spending bard dice on Cutting Words, but having a little extra firepower from Eldritch Blast could be really useful when our martial guys can't get close. Plus, like I said, short rest recharging Healing Words and utility invocations seems really, really helpful.</p><p></p><p>Decisions, decisions. Thanks for your input so far!</p></blockquote><p></p>
[QUOTE="iamntbatman, post: 7237896, member: 6907623"] Well sure, I'd find some way for it to make sense RP-wise. I really don't like level dipping when it doesn't really make any narrative sense to do so. As I said there is one more player of an undecided class - right now he's thinking some sort of cleric, possibly the Grave Domain UA cleric. Either way we've got so many martial people that he's leaning toward some sort of full caster, so it won't be only me. I still plan on at least off-healing. As for damage spells, I'm not really focusing on those at all, but I've found in previous play that having absolutely zero AoE damage can sometimes be problematic. Easier to wipe out a big group of grunts with a fireball than to throw Faerie Fire or something and, after your martial classes have mopped up, look at their lost hitpoints from the few hits they took and thought things could've gone better. Anyway, I'll be picking Magical Secrets spells depending on whatever class that last guy decides to roll (though I think Counterspell is a given considering how universally useful it is, plus getting to add Jack of All Trades to it is just sweet). I plan on mainly dropping a concentration spell like Faerie Fire or Hypnotic Pattern for most fights, using bonus actions to Healing Word and actions to Viciously Mock things (or Dissonant Whispers when appropriate), and mostly spending bard dice on Cutting Words, but having a little extra firepower from Eldritch Blast could be really useful when our martial guys can't get close. Plus, like I said, short rest recharging Healing Words and utility invocations seems really, really helpful. Decisions, decisions. Thanks for your input so far! [/QUOTE]
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Help me figure out when to take a 2-level warlock dip on my lore bard
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