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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 4641045" data-attributes="member: 11760"><p>How realistic is your game?</p><p></p><p>If it's highly realistic, you'll be looking at stuff like cloaks (and other garments) with secret pockets, lockpicks, rope, bags, etc. In 3E, the +2 skill versions of every sort of tool a thief would conceivably want would likely fit in here as well.</p><p></p><p>The higher the fantasy, the more magical it gets, up to whatever price level you're comfortable with.</p><p></p><p>The 2E The Complete Thief's Handbook had a really good list of equipment, as I recall, ranging from the highly esoteric to the "why didn't I think of that?" obvious-in-retrospect stuff. The PDF is available at the usual places, and likely someone around here has the book and might offer a few gems from it.</p><p></p><p>I would be wary of making it too open-ended, though: First, it takes a lot of control of the game away from you once the players realize they can ask for almost anything in a price range -- they will think of something genius that could be game-breaking, depending on your players' concerns for such issues. Secondly, it limits your ability to make treasure special; if a treasure's only value is that it's a free version of something they could have just bought, a dragon's hoard quickly becomes little more than a really good garage sale.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 4641045, member: 11760"] How realistic is your game? If it's highly realistic, you'll be looking at stuff like cloaks (and other garments) with secret pockets, lockpicks, rope, bags, etc. In 3E, the +2 skill versions of every sort of tool a thief would conceivably want would likely fit in here as well. The higher the fantasy, the more magical it gets, up to whatever price level you're comfortable with. The 2E The Complete Thief's Handbook had a really good list of equipment, as I recall, ranging from the highly esoteric to the "why didn't I think of that?" obvious-in-retrospect stuff. The PDF is available at the usual places, and likely someone around here has the book and might offer a few gems from it. I would be wary of making it too open-ended, though: First, it takes a lot of control of the game away from you once the players realize they can ask for almost anything in a price range -- they will think of something genius that could be game-breaking, depending on your players' concerns for such issues. Secondly, it limits your ability to make treasure special; if a treasure's only value is that it's a free version of something they could have just bought, a dragon's hoard quickly becomes little more than a really good garage sale. [/QUOTE]
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