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<blockquote data-quote="fba827" data-source="post: 4641073" data-attributes="member: 807"><p>How literal are you when you say "underground" ?</p><p>If actually underground - a possible race to run it would be derro (sp? - that drow equivalent for dwarves) or maybe a shadar-kai or a drow... or you can get more mundane with a standard dwarf, elf, halfling, gnome, human -- after all, it need not be that exotic of a race.. and instead give him/her more personality/flare.</p><p></p><p></p><p></p><p>I'd say make it a Doppleganger Assassin (straight out of the Monster Manual). Though it always has a single form when playing the part of the store owner (a tough nononsense elf female), uses different shapechange forms if going out for "assignments"</p><p></p><p></p><p></p><p>Ah, whatever you think would "fit" for your campaign in that location. If it's a big city the shop will have access to lots of variety. If it's a small town the shop will have access to less exotic things.</p><p></p><p></p><p></p><p>DMG p 50 (or 51?.. ish)</p><p></p><p></p><p></p><p>For something underground, it's word of mouth. So in 4e, if the PCs are actively trying to find out about it by going around town making subtle references, it's a streetwise check (to find someone who knows someone who thinks he heard about where to find this shop)- give it a hard DC for their level. Other possibilities would be diplomacy if they have to get the info from law enforcers who have rumors about something, or intimidate if they have to force the info out of someone specific who they know is connected to this shop.</p><p></p><p>If the PCs are not actively searching for it but you want to have someone approach them, then the next time they are in town sipping drinks at the tavern, they are approached and someone starts a casual conversation about something else (maybe about some deed they did in the past) and then steers it to "how do you keep up all that equipment you use" and so on. At that point, the person says they know a store owner that might be willing to trade some goods for a service if they're up for the task.</p><p></p><p>Maybe the shopkeeper has a shipment coming in (though without telling the PCs what it is) and wants the PCs to guard it here. Or maybe the PCs are hired to guard someone that the shopkeeper knows is about to be assassinated by other store goers. By having the PCs openly guard said person, the shopkeeper can convince that other store patron that he needs better gear to get to the target since "he hears the person has hired mercs to guard him now" (thus, increasing the purchases from the assassin himself and playing both sides of that assassination attempt).</p></blockquote><p></p>
[QUOTE="fba827, post: 4641073, member: 807"] How literal are you when you say "underground" ? If actually underground - a possible race to run it would be derro (sp? - that drow equivalent for dwarves) or maybe a shadar-kai or a drow... or you can get more mundane with a standard dwarf, elf, halfling, gnome, human -- after all, it need not be that exotic of a race.. and instead give him/her more personality/flare. I'd say make it a Doppleganger Assassin (straight out of the Monster Manual). Though it always has a single form when playing the part of the store owner (a tough nononsense elf female), uses different shapechange forms if going out for "assignments" Ah, whatever you think would "fit" for your campaign in that location. If it's a big city the shop will have access to lots of variety. If it's a small town the shop will have access to less exotic things. DMG p 50 (or 51?.. ish) For something underground, it's word of mouth. So in 4e, if the PCs are actively trying to find out about it by going around town making subtle references, it's a streetwise check (to find someone who knows someone who thinks he heard about where to find this shop)- give it a hard DC for their level. Other possibilities would be diplomacy if they have to get the info from law enforcers who have rumors about something, or intimidate if they have to force the info out of someone specific who they know is connected to this shop. If the PCs are not actively searching for it but you want to have someone approach them, then the next time they are in town sipping drinks at the tavern, they are approached and someone starts a casual conversation about something else (maybe about some deed they did in the past) and then steers it to "how do you keep up all that equipment you use" and so on. At that point, the person says they know a store owner that might be willing to trade some goods for a service if they're up for the task. Maybe the shopkeeper has a shipment coming in (though without telling the PCs what it is) and wants the PCs to guard it here. Or maybe the PCs are hired to guard someone that the shopkeeper knows is about to be assassinated by other store goers. By having the PCs openly guard said person, the shopkeeper can convince that other store patron that he needs better gear to get to the target since "he hears the person has hired mercs to guard him now" (thus, increasing the purchases from the assassin himself and playing both sides of that assassination attempt). [/QUOTE]
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