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Help me fill in the blanks, please :) Next session in 4 days.
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<blockquote data-quote="Denalz" data-source="post: 7505138" data-attributes="member: 6878412"><p>So, I planning next week's session and I decided to re-skin a session I ran for a 1x1 years ago (and can barely remember). I need help fleshing out the details and adding in some extra elements. Here's what I have so far...</p><p></p><p>The group is arrives at a small fishing village on the edge of a giant lake. They are in search of a woman they have never met but they know her name, general location, and what she looks like (from scrying). </p><p></p><p>While getting their bearings at a tavern, they enconter a young man who is in a confrontation with several other men. Just by listening or by interference the party learns that this young man has an older sister whom at least some of the townsfolk blame for a string of misfortune (poisoned wells, low fish catches, sickness,untimely death, ect). They seem to think she is practicing some fowl sorcery over the lake at night. The young man defends his sister, but it is clear she has few supporters apart form her brother and things are in danger of becoming violent in the near future.</p><p></p><p>The party will have the option to intervene on the young man's behalf before he is beaten up and the townsfolk leave with threats under their breath. They will learn that this man's sister is actually the woman they have been searching for. They will also learn that the young man is a war veteran who has recently returned from years on the front lines after learning that his parents have died and fearing for his sister's welfare (later the party will learn that she is a bit "touched"). He will be willing to take the party to his home to meet his sister (they live on a small island on the lake).</p><p></p><p>Before going to meet the sister, the party will have the option to investigate the townsfolk's suspicions in whatever way they see fit. There is a town hall where they can confirm the claims of unnatural mini-disasters. There is a fishery that ships the majority of it's goods to a border city. There is also a temple to the goddess Hirene (Patron of family and the hearth) and/or perhaps Incara (Truth and balance).</p><p></p><p>Upon arriving at the brother and sister's home, they will meet the sister and see that she is a beautiful if not awkward and sheltered young woman (she carries a doll around at all times). The party can talk with her to learn that since her parent's death, and before her brothers recent arrival, she has been visited by a young man several times. She identifies the man's name, but can't give any helpful information about who he is. She learns that he has been taking her out on the lake at night. Her brother has been unaware of these mysterious visits.</p><p></p><p>_____________________________________________________________________________________________________________</p><p></p><p>I can't believe I am at such a loss for what I did last time with this session (I think that's because we never got to finish it). I generally remember that the man who was taking her out on the lake was a high priest at one of the town's temples. He is somehow guilty of the town's misfortune but he has been setting up the sister to look like the orchestrator. She does have arcane power, perhaps even an unnatural aptitude, but she is innocent as a dove. I think the priest was taking advantage of her in other ways too, or trying too anyway. Like, he was using her special abilities for something, but I CANNOT remember the details.</p><p></p><p>Eventually I think the plan was to have an angry mob kidnap the sister and attempt to put her on trial for her supposed crimes. The party would then need to decide what to do, try to save an innocent woman? Or leave her to her fate?</p><p></p><p><strong><u>*IMPORTANT*</u></strong></p><p></p><p>This choice will be a harder one that you might think because the reason the party needed to find her in the first place is because she is one of five people on the continent whose blood is needed for a ritual sacrifice that will essentially free an imprisoned god. Thus far, the party (who are good aligned) are unsure what to do with these five people and she will be the first that they encounter (with their new knowledge of what her blood could mean). If the five people die childless, their lines will be broken and there is no fear of the evil god coming back. It's by far the simplest solution to their dilemma as the only other options seem to be...</p><p></p><p>1. Kill the god directly in his own realm</p><p>2. Sterilize the five people and keep them locked up or otherwise protected until they die</p><p>3. Find a way to magically change their blood lines/render them useless to the god, if that's even possible ([HI]<strong>if anyone has ideas how to present this as an option for my players I would LOVE to hear the details!!!!</strong>[/HI])</p><p></p><p>I kind of want to see how my party will respond to this dilemma. If they let her die then I will need to make the four remaining heirs much harder to "dispose of". If they do kill her off/let her die, their problems will not be solved because I will have it revealed that she has recently given birth to a child (product of the priest taking advantage of her innocence) and the child had been removed from her by the father, which is why she carries around and guards the doll so fiercely. That baby is now the new blood heir and they will have to destroy it in order to make it impossible to free the god. This will be difficult as the child has been sent off to be raised by the priest's order which is a heavily guarded entity. </p><p></p><p>Anyway, I need some more conflict/mystery for this session. I would like it if the priest has some deep motivations for taking advantage of this woman. Perhaps she has some sort of power he has been using to fuel his own evil schemes that have been the result of the town's misfortune? I vaguely remember that there was also some sort of guild/faction war going on in this town between fisheries. I really really wish I could remember the details on that point. </p><p></p><p>Anyone feeling super helpful?</p></blockquote><p></p>
[QUOTE="Denalz, post: 7505138, member: 6878412"] So, I planning next week's session and I decided to re-skin a session I ran for a 1x1 years ago (and can barely remember). I need help fleshing out the details and adding in some extra elements. Here's what I have so far... The group is arrives at a small fishing village on the edge of a giant lake. They are in search of a woman they have never met but they know her name, general location, and what she looks like (from scrying). While getting their bearings at a tavern, they enconter a young man who is in a confrontation with several other men. Just by listening or by interference the party learns that this young man has an older sister whom at least some of the townsfolk blame for a string of misfortune (poisoned wells, low fish catches, sickness,untimely death, ect). They seem to think she is practicing some fowl sorcery over the lake at night. The young man defends his sister, but it is clear she has few supporters apart form her brother and things are in danger of becoming violent in the near future. The party will have the option to intervene on the young man's behalf before he is beaten up and the townsfolk leave with threats under their breath. They will learn that this man's sister is actually the woman they have been searching for. They will also learn that the young man is a war veteran who has recently returned from years on the front lines after learning that his parents have died and fearing for his sister's welfare (later the party will learn that she is a bit "touched"). He will be willing to take the party to his home to meet his sister (they live on a small island on the lake). Before going to meet the sister, the party will have the option to investigate the townsfolk's suspicions in whatever way they see fit. There is a town hall where they can confirm the claims of unnatural mini-disasters. There is a fishery that ships the majority of it's goods to a border city. There is also a temple to the goddess Hirene (Patron of family and the hearth) and/or perhaps Incara (Truth and balance). Upon arriving at the brother and sister's home, they will meet the sister and see that she is a beautiful if not awkward and sheltered young woman (she carries a doll around at all times). The party can talk with her to learn that since her parent's death, and before her brothers recent arrival, she has been visited by a young man several times. She identifies the man's name, but can't give any helpful information about who he is. She learns that he has been taking her out on the lake at night. Her brother has been unaware of these mysterious visits. _____________________________________________________________________________________________________________ I can't believe I am at such a loss for what I did last time with this session (I think that's because we never got to finish it). I generally remember that the man who was taking her out on the lake was a high priest at one of the town's temples. He is somehow guilty of the town's misfortune but he has been setting up the sister to look like the orchestrator. She does have arcane power, perhaps even an unnatural aptitude, but she is innocent as a dove. I think the priest was taking advantage of her in other ways too, or trying too anyway. Like, he was using her special abilities for something, but I CANNOT remember the details. Eventually I think the plan was to have an angry mob kidnap the sister and attempt to put her on trial for her supposed crimes. The party would then need to decide what to do, try to save an innocent woman? Or leave her to her fate? [B][U]*IMPORTANT*[/U][/B] This choice will be a harder one that you might think because the reason the party needed to find her in the first place is because she is one of five people on the continent whose blood is needed for a ritual sacrifice that will essentially free an imprisoned god. Thus far, the party (who are good aligned) are unsure what to do with these five people and she will be the first that they encounter (with their new knowledge of what her blood could mean). If the five people die childless, their lines will be broken and there is no fear of the evil god coming back. It's by far the simplest solution to their dilemma as the only other options seem to be... 1. Kill the god directly in his own realm 2. Sterilize the five people and keep them locked up or otherwise protected until they die 3. Find a way to magically change their blood lines/render them useless to the god, if that's even possible ([HI][B]if anyone has ideas how to present this as an option for my players I would LOVE to hear the details!!!![/B][/HI]) I kind of want to see how my party will respond to this dilemma. If they let her die then I will need to make the four remaining heirs much harder to "dispose of". If they do kill her off/let her die, their problems will not be solved because I will have it revealed that she has recently given birth to a child (product of the priest taking advantage of her innocence) and the child had been removed from her by the father, which is why she carries around and guards the doll so fiercely. That baby is now the new blood heir and they will have to destroy it in order to make it impossible to free the god. This will be difficult as the child has been sent off to be raised by the priest's order which is a heavily guarded entity. Anyway, I need some more conflict/mystery for this session. I would like it if the priest has some deep motivations for taking advantage of this woman. Perhaps she has some sort of power he has been using to fuel his own evil schemes that have been the result of the town's misfortune? I vaguely remember that there was also some sort of guild/faction war going on in this town between fisheries. I really really wish I could remember the details on that point. Anyone feeling super helpful? [/QUOTE]
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