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<blockquote data-quote="Gez" data-source="post: 1732968" data-attributes="member: 1328"><p>Here is what I propose:</p><p></p><ul> <li data-xf-list-type="ul"><strong>LG:</strong> The Father, the Guardian, giver of order, god of civilization and culture<br /> <em>(Civilization*, Earth, Protection)</em></li> <li data-xf-list-type="ul"><strong>NG:</strong> The Mother, the Soother, giver of life, goddess of nature and life<br /> <em>(Animal, Healing, Plant)</em></li> <li data-xf-list-type="ul"><strong>CG:</strong> The Lost Son, the Wanderer, giver of paths, god of travels<br /> <em>(Sun, Travel, Water)</em></li> <li data-xf-list-type="ul"><strong>LN:</strong> The Second Son, the Smith, master of tools, god of crafts and applied learning<br /> <em>(Craft*, Fire, Trade*)</em></li> <li data-xf-list-type="ul"><strong>TN:</strong> The First Born, the Sage, master of knowledge, goddess of lore<br /> <em>(Air, Knowledge, Magic)</em></li> <li data-xf-list-type="ul"><strong>CN:</strong> The First Son, the Warrior, master of war, god of defense<br /> <em>(Luck, Strength, War)</em></li> <li data-xf-list-type="ul"><strong>LE:</strong> The Dark Son, the Despoiler, freedom's thief, god of tyrants and agression<br /> <em>(Hatred*, Tyranny*, War)</em></li> <li data-xf-list-type="ul"><strong>NE:</strong> The Dark Mother, the Deceiver, truth's thief, goddess of criminals and wicked deception <br /> <em>(Illusion*, Madness*, Trickery)</em></li> <li data-xf-list-type="ul"><strong>CE:</strong> The Dark Father, the Destroyer, life's thief, god of murders and the dead<br /> <em>(Death, Destruction, Disease*)</em></li> </ul><p></p><p>Comments:</p><ul> <li data-xf-list-type="ul">There, you have two families, one is good, the other is rotten to the core. </li> <li data-xf-list-type="ul">All the Good gods are giver of something, all the Evil gods are thieves of something. Between them, the neutral gods are masters of something.</li> <li data-xf-list-type="ul">Also, although the neutral gods are all sons or daughters, nothing says of which family.</li> <li data-xf-list-type="ul">I swapped around the god of travel and that of war. I don't think one could reasonnably have a CG god of war if he's the only god of war. To balance everything, the wargod is now CN, and both the LG and LE gods have a hinted secondary aspects as patron of war (the Father's title as the Guardian, the Despoiler's patronage of aggression).</li> <li data-xf-list-type="ul">Still in the balancing thing, you'll notice the alignment of both fathers are the exact opposites, and the alignment of both mothers, too, are the exact opposites.</li> <li data-xf-list-type="ul">The title of "Lost Son" for the god of travels is voluntarily enigmatic.Why is he lost? Well, so that he could have become a wanderer trying to find his way. But also, because maybe he was cast out by his parents who consider him lost -- was he the son of the Dark family?</li> <li data-xf-list-type="ul">Also, as the god of travels, I made him the sun god. Why? Well, the sun endlessly travels, too. The sun is the Wanderer's lantern, with which he lights his path in his endless quest. And why a god of water? A god of travel is going to be popular with sailors.</li> <li data-xf-list-type="ul">I gave everyone three domains (plus the alignment domains they can have). Elemental domains were harsh to assign. Water for the god of travels (to reflect sea travel), Fire to the god of Craftsmen (to reflect the forges and ovens and give him a Promethean feel, as it's the mastery of fire that allowed to master so many crafts). Air for the goddess of magic and lore, because of the ivory towers, the ephemeral quality of lore, because the wise ones are often stargazers, and because dreaming of reaching the sky has inspired all sorts of sorceries. Earth for the Father and protector of civilization, for the fields worked by peasants, the stone walls shielding the cities, the stones used to build houses and castles and roads.</li> <li data-xf-list-type="ul">Some domains, marked with a *, come from other sources than the PH, or need to be made. Most of the "missing" domains come from the FRCS. If you want, I can write-up equivalents to these domains.</li> </ul></blockquote><p></p>
[QUOTE="Gez, post: 1732968, member: 1328"] Here is what I propose: [list] [*][b]LG:[/b] The Father, the Guardian, giver of order, god of civilization and culture [i](Civilization*, Earth, Protection)[/i] [*][b]NG:[/b] The Mother, the Soother, giver of life, goddess of nature and life [i](Animal, Healing, Plant)[/i] [*][b]CG:[/b] The Lost Son, the Wanderer, giver of paths, god of travels [i](Sun, Travel, Water)[/i] [*][b]LN:[/b] The Second Son, the Smith, master of tools, god of crafts and applied learning [i](Craft*, Fire, Trade*)[/i] [*][b]TN:[/b] The First Born, the Sage, master of knowledge, goddess of lore [i](Air, Knowledge, Magic)[/i] [*][b]CN:[/b] The First Son, the Warrior, master of war, god of defense [i](Luck, Strength, War)[/i] [*][b]LE:[/b] The Dark Son, the Despoiler, freedom's thief, god of tyrants and agression [i](Hatred*, Tyranny*, War)[/i] [*][b]NE:[/b] The Dark Mother, the Deceiver, truth's thief, goddess of criminals and wicked deception [i](Illusion*, Madness*, Trickery)[/i] [*][b]CE:[/b] The Dark Father, the Destroyer, life's thief, god of murders and the dead [i](Death, Destruction, Disease*)[/i] [/list] Comments: [list=a] [*]There, you have two families, one is good, the other is rotten to the core. [*]All the Good gods are giver of something, all the Evil gods are thieves of something. Between them, the neutral gods are masters of something. [*]Also, although the neutral gods are all sons or daughters, nothing says of which family. [*]I swapped around the god of travel and that of war. I don't think one could reasonnably have a CG god of war if he's the only god of war. To balance everything, the wargod is now CN, and both the LG and LE gods have a hinted secondary aspects as patron of war (the Father's title as the Guardian, the Despoiler's patronage of aggression). [*]Still in the balancing thing, you'll notice the alignment of both fathers are the exact opposites, and the alignment of both mothers, too, are the exact opposites. [*]The title of "Lost Son" for the god of travels is voluntarily enigmatic.Why is he lost? Well, so that he could have become a wanderer trying to find his way. But also, because maybe he was cast out by his parents who consider him lost -- was he the son of the Dark family? [*]Also, as the god of travels, I made him the sun god. Why? Well, the sun endlessly travels, too. The sun is the Wanderer's lantern, with which he lights his path in his endless quest. And why a god of water? A god of travel is going to be popular with sailors. [*]I gave everyone three domains (plus the alignment domains they can have). Elemental domains were harsh to assign. Water for the god of travels (to reflect sea travel), Fire to the god of Craftsmen (to reflect the forges and ovens and give him a Promethean feel, as it's the mastery of fire that allowed to master so many crafts). Air for the goddess of magic and lore, because of the ivory towers, the ephemeral quality of lore, because the wise ones are often stargazers, and because dreaming of reaching the sky has inspired all sorts of sorceries. Earth for the Father and protector of civilization, for the fields worked by peasants, the stone walls shielding the cities, the stones used to build houses and castles and roads. [*]Some domains, marked with a *, come from other sources than the PH, or need to be made. Most of the "missing" domains come from the FRCS. If you want, I can write-up equivalents to these domains.[/list] [/QUOTE]
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