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Help me fill up a vampire's tower
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<blockquote data-quote="krichaiushii" data-source="post: 1514138" data-attributes="member: 12594"><p>Some random thoughts and questions.</p><p></p><p>Arcane or Divine caster? Or both?</p><p></p><p>I ask because some magical traps that might be lying about involve Glyphs of Warding that hold Bestow Curse spells (alternating -4 to all rolls and -6 to one ability - I prefer wisdom or constitution), or Greater Glyphs of Warding holding heightened Bestow Curse spells.</p><p></p><p>Traps that summon demons or devils are always nice. Any summonings, for that matter. </p><p></p><p>Trapped celestials found in summoning chambers might make for an interesting encounter - especially if the celestial has gone a little loopy during its imprisonment. </p><p></p><p>Is there room for a former garden around the castle, that could now be inhabited by mean plant monsters, and maybe a crazed druid or two?</p><p></p><p>Perhaps a lesser vampire has moved in and claimed the area as his own. He might even have adopted the name of the tower builder. This might just scare the wits from your PCs. Or not. This lesser vampire might even be of the same family.</p><p></p><p>Tome of Horrors contains rot grubs. As rot grubs like rotting flesh, is it not possible that they have small colonies on certain corporeal undead, like zombies and wights? For that matter, colonies of yellow, brown, or russet mold on corporeal undead can shake things up and use lots of resources. Especially the mold.</p><p></p><p>Glyphs and symbols engraved on the chest plates of stone or iron golems can prove ugly. As can golems in gas-filled rooms.</p><p></p><p>Some rooms to include are libraries, an observatory/conservatory (likely at the top of the tower), labs, crypts, vaults, cells for prisoners, a torture chamber, guest rooms (to include a kitchen and lavatories) for living guests, secret passages for quick egress.</p><p></p><p>Rooms that are accessible only through being in gaseous form might work (small holes bored through stone, for example).</p></blockquote><p></p>
[QUOTE="krichaiushii, post: 1514138, member: 12594"] Some random thoughts and questions. Arcane or Divine caster? Or both? I ask because some magical traps that might be lying about involve Glyphs of Warding that hold Bestow Curse spells (alternating -4 to all rolls and -6 to one ability - I prefer wisdom or constitution), or Greater Glyphs of Warding holding heightened Bestow Curse spells. Traps that summon demons or devils are always nice. Any summonings, for that matter. Trapped celestials found in summoning chambers might make for an interesting encounter - especially if the celestial has gone a little loopy during its imprisonment. Is there room for a former garden around the castle, that could now be inhabited by mean plant monsters, and maybe a crazed druid or two? Perhaps a lesser vampire has moved in and claimed the area as his own. He might even have adopted the name of the tower builder. This might just scare the wits from your PCs. Or not. This lesser vampire might even be of the same family. Tome of Horrors contains rot grubs. As rot grubs like rotting flesh, is it not possible that they have small colonies on certain corporeal undead, like zombies and wights? For that matter, colonies of yellow, brown, or russet mold on corporeal undead can shake things up and use lots of resources. Especially the mold. Glyphs and symbols engraved on the chest plates of stone or iron golems can prove ugly. As can golems in gas-filled rooms. Some rooms to include are libraries, an observatory/conservatory (likely at the top of the tower), labs, crypts, vaults, cells for prisoners, a torture chamber, guest rooms (to include a kitchen and lavatories) for living guests, secret passages for quick egress. Rooms that are accessible only through being in gaseous form might work (small holes bored through stone, for example). [/QUOTE]
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