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Help me finalize this one-shot game (MY PLAYERS STAY OUT)
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<blockquote data-quote="Meleck" data-source="post: 451065" data-attributes="member: 8125"><p><strong>One-shot game</strong></p><p></p><p>While I'm not familiar with 3E, (I've also been Dungeon Mastering for about 20 years) I do have one comment.</p><p></p><p>The pirates at the end could be a good encounter but if they are well organized, they could cream the players. If they get one guy and he can scream for help, what are the other pirates going to do. While they may not run to their friends help, they are likely to be wary of any problems. </p><p></p><p>I do believe there are a lot of monsters for a party with so low ACs. Either that or your relying too much on your spell-casters. I haven't counted the amount of spells available to them but here a choice of spell different from what you were envisionning could land your player characters in hot water (pun intended).</p><p></p><p>The mimic is nasty. I like it. If a 10 feet section of the bridge is the mimic, what happens when the mimic dies. Does it fall off leaving a 10-foot gap in the bridge (oops)? As for treasure, the mimic could have posted bait on either side of the bridge to entice characters in crossing it. If he's smart enough to bull-rush them, he's smart enough to bait them.</p></blockquote><p></p>
[QUOTE="Meleck, post: 451065, member: 8125"] [b]One-shot game[/b] While I'm not familiar with 3E, (I've also been Dungeon Mastering for about 20 years) I do have one comment. The pirates at the end could be a good encounter but if they are well organized, they could cream the players. If they get one guy and he can scream for help, what are the other pirates going to do. While they may not run to their friends help, they are likely to be wary of any problems. I do believe there are a lot of monsters for a party with so low ACs. Either that or your relying too much on your spell-casters. I haven't counted the amount of spells available to them but here a choice of spell different from what you were envisionning could land your player characters in hot water (pun intended). The mimic is nasty. I like it. If a 10 feet section of the bridge is the mimic, what happens when the mimic dies. Does it fall off leaving a 10-foot gap in the bridge (oops)? As for treasure, the mimic could have posted bait on either side of the bridge to entice characters in crossing it. If he's smart enough to bull-rush them, he's smart enough to bait them. [/QUOTE]
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