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*Pathfinder & Starfinder
help me find a fire based sorcerer prestige classes?
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<blockquote data-quote="Nifft" data-source="post: 1232008" data-attributes="member: 6562"><p>Here's a quick conversion of the Psionic Pyrokinetic PrC:</p><p></p><p><strong>Pyro-Arcanist</strong></p><p></p><p>Role: Fire Mage</p><p></p><p><u>Prerequisites:</u></p><p>Skill Ranks: Knowlege (Arcana) 8+, Spellcraft 8+</p><p>Feats: Bloodline of Fire</p><p>Language: Ignan</p><p>Spellcasting: Ability to cast 3rd-level Arcane spells, including Fireball, Scortching Ray and Burning Hands</p><p></p><p></p><p>HD: d6</p><p>BAB: Moderate (as Rogue)</p><p>Good Saves: Fortitude, Will / Bad Save: Reflex</p><p>Skill Points: 2 + Int bonus</p><p>Class Skills: Concentration (Con), Craft (Int), Intimidate (Cha), Knowlege (Arcana, Planes) (Int), Sense Motive (Wis), and Spellcraft (Int).</p><p></p><p></p><p>[code]</p><p>[u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u]</p><p> 1 +0 +2 +0 +2 -- Touch Aflame, Fire Lash</p><p> 2 +1 +3 +0 +3 +1 Level Fire Resistance 10, Hand Afire</p><p> 3 +2 +3 +1 +3 -- Bolt of Fire</p><p> 4 +3 +4 +1 +4 +1 Level Weapon Afire</p><p> 5 +3 +4 +1 +4 -- Breath of the Dragon</p><p> 6 +4 +5 +2 +5 +1 Level Fire Wings</p><p> 7 +5 +5 +2 +5 -- Flame Nimbus</p><p> 8 +6 +6 +2 +6 +1 Level Fire Resistance 20</p><p> 9 +6 +6 +3 +6 -- Heat Death</p><p>10 +7 +7 +3 +7 +1 Level Elemental Form</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Spellcasting</strong>: When an even level of Pyro-Arcanist is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Pyro-Arcanist to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class before she became a Pyro-Arcanist, she must decide to which class she adds each level of Pyro-Arcanist for the purpose of determining spells per day.</li> <li data-xf-list-type="ul"><strong>Touch Aflame</strong> (Su): The pyro's mere touch sets objects or foes on fire on the round following the touch, if you desire (you don't have to set things on fire). Unless the character's unarmed attacks are treated as melee attacks, this touch draws an attack of opportunity. The flame deals 1d6 points of fire damage, then dies out, though flammable materials may begin to burn in their own right, at the DM s option. It otherwise behaves like alchemist's fire, but there is nothing to wash off.</li> <li data-xf-list-type="ul"><strong>Fire Lash</strong> (Sp): The pyro-arcanist fashions a 15-foot-long whip of elemental fire as a move-equivalent action, by spontaneously converting a 1st-level (or higher) spell. The character takes no damage from a fire lash he or she creates, and if he or she releases her hold, it immediately dissipates. The lash deals 1d4 points of fire damage to the target on a successful ranged touch attack (up to 15 feet). The pyro-arcanist may take Weapon Focus, Weapon Specialization (if of the appropriate class), or Weapon Finesse in conjunction with the fire lash, as well as feats for a standard whip.</li> <li data-xf-list-type="ul"><strong>Fire Resistance</strong> (Ex): The pyro-arcanist grows attuned to elemental fire, and gains the indicated level of resistance. This counts as a racial bonus (and stacks with any pre-existing racial bonus).</li> <li data-xf-list-type="ul"><strong>Hand Afire</strong> (Sp): At 2nd level, the pyro-arcanist can activate this ability by spontaneously converting a 2nd-level (or higher) spell. One of the pyro's s hands is licked by flames that do her no harm, causing her unarmed attacks to be treated as armed. Such attacks deal 1d6 points of fire damage in addition to any other special damage from the unarmed attack. Activating the ability is a move-equivalent action, and it lasts for 10 min/level (dismissable).</li> <li data-xf-list-type="ul"><strong>Bolt of Fire</strong> (Su): At 3rd level, the pyro can spontaneously convert prepared spells (or spell-slots) into bolts of elemental fire. This is a lesser version of the Archmage's Arcane Fire ability. Converting a spell into a bolt of fire is a standard action. The bolt has Long range, and deals 1d6/spell level + 1/Pyro level Fire damage if it strakes a target.</li> <li data-xf-list-type="ul"><strong>Weapon Afire</strong> (Sp): At 4th level, the pyro can activate this spell-like ability as a move-equivalent action. One weapon he or she holds (including a stone, bullet, arrow, or bolt) is licked by flames that harm neither the pyrokineticist nor the weapon. The weapon deals 1d6 points of fire damage, in addition to its normal damage, and stops flaming the round after the last activation.</li> <li data-xf-list-type="ul"><strong>Breath of the Dragon</strong> (Sp): Once per day the pyro can cast a Fire-substituted <em>Cone of Cold</em> spell. Furthermore, she may learn to cast this version as a 5th-level spell even if she lacks the Energy Substitution Feat (for example, if she's in 3.5e and the Feat does not exist).</li> <li data-xf-list-type="ul"><strong>Flame Nimbus</strong> (Sp): At 6th level, the pyro can activate this spell-like ability as a move-equivalent action, costing a 3rd-level spell. The pyro's entire body is licked by flames that harm neither the character nor her equipment. While aflame, the character's Charisma modifier (not score) increases by +4, the character can make melee touch attacks as with the hand afire ability, and gains damage reduction 10/magic. This ability lasts 10 minutes/pyro level.</li> <li data-xf-list-type="ul"><strong>Firewalk</strong> (Su): Beginning at 7th level, the pyro's Flame Nimbus allows her to literally walk on air. She moves at his or her normal speed in all directions, including vertically, but cannot move more than double his or her speed in a round. A firewalker leaves footprints of flame in the air that disperse in 2 rounds, but his or her tread does not deal damage.</li> <li data-xf-list-type="ul"><strong>Heat Death</strong> (Sp): A pyro who reaches 9th level can use this spell-like ability by sacrificing a spell or spell-slot of at least 4th level.. The effect is identical to <em>Disintegrate</em>, except the damage is Fire (not untyped), the DC is set by the level of the sacrificed spell, and it does not affect [Force] effects.</li> <li data-xf-list-type="ul"><strong>Fire Lord</strong> (Su): At 10th level, the pyro gains the supernatural ability to become a Large Fire Elemental once per day. She gains the elemental's special abilities when she does so. The transformation lasts for one hour.</li> </ul><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1232008, member: 6562"] Here's a quick conversion of the Psionic Pyrokinetic PrC: [b]Pyro-Arcanist[/b] Role: Fire Mage [u]Prerequisites:[/u] Skill Ranks: Knowlege (Arcana) 8+, Spellcraft 8+ Feats: Bloodline of Fire Language: Ignan Spellcasting: Ability to cast 3rd-level Arcane spells, including Fireball, Scortching Ray and Burning Hands HD: d6 BAB: Moderate (as Rogue) Good Saves: Fortitude, Will / Bad Save: Reflex Skill Points: 2 + Int bonus Class Skills: Concentration (Con), Craft (Int), Intimidate (Cha), Knowlege (Arcana, Planes) (Int), Sense Motive (Wis), and Spellcraft (Int). [code] [u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u] 1 +0 +2 +0 +2 -- Touch Aflame, Fire Lash 2 +1 +3 +0 +3 +1 Level Fire Resistance 10, Hand Afire 3 +2 +3 +1 +3 -- Bolt of Fire 4 +3 +4 +1 +4 +1 Level Weapon Afire 5 +3 +4 +1 +4 -- Breath of the Dragon 6 +4 +5 +2 +5 +1 Level Fire Wings 7 +5 +5 +2 +5 -- Flame Nimbus 8 +6 +6 +2 +6 +1 Level Fire Resistance 20 9 +6 +6 +3 +6 -- Heat Death 10 +7 +7 +3 +7 +1 Level Elemental Form [/code] [b]Special Abilities[/b]: [list] [*][b]Spellcasting[/b]: When an even level of Pyro-Arcanist is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Pyro-Arcanist to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class before she became a Pyro-Arcanist, she must decide to which class she adds each level of Pyro-Arcanist for the purpose of determining spells per day. [*][b]Touch Aflame[/b] (Su): The pyro's mere touch sets objects or foes on fire on the round following the touch, if you desire (you don't have to set things on fire). Unless the character's unarmed attacks are treated as melee attacks, this touch draws an attack of opportunity. The flame deals 1d6 points of fire damage, then dies out, though flammable materials may begin to burn in their own right, at the DM s option. It otherwise behaves like alchemist's fire, but there is nothing to wash off. [*][b]Fire Lash[/b] (Sp): The pyro-arcanist fashions a 15-foot-long whip of elemental fire as a move-equivalent action, by spontaneously converting a 1st-level (or higher) spell. The character takes no damage from a fire lash he or she creates, and if he or she releases her hold, it immediately dissipates. The lash deals 1d4 points of fire damage to the target on a successful ranged touch attack (up to 15 feet). The pyro-arcanist may take Weapon Focus, Weapon Specialization (if of the appropriate class), or Weapon Finesse in conjunction with the fire lash, as well as feats for a standard whip. [*][b]Fire Resistance[/b] (Ex): The pyro-arcanist grows attuned to elemental fire, and gains the indicated level of resistance. This counts as a racial bonus (and stacks with any pre-existing racial bonus). [*][b]Hand Afire[/b] (Sp): At 2nd level, the pyro-arcanist can activate this ability by spontaneously converting a 2nd-level (or higher) spell. One of the pyro's s hands is licked by flames that do her no harm, causing her unarmed attacks to be treated as armed. Such attacks deal 1d6 points of fire damage in addition to any other special damage from the unarmed attack. Activating the ability is a move-equivalent action, and it lasts for 10 min/level (dismissable). [*][b]Bolt of Fire[/b] (Su): At 3rd level, the pyro can spontaneously convert prepared spells (or spell-slots) into bolts of elemental fire. This is a lesser version of the Archmage's Arcane Fire ability. Converting a spell into a bolt of fire is a standard action. The bolt has Long range, and deals 1d6/spell level + 1/Pyro level Fire damage if it strakes a target. [*][b]Weapon Afire[/b] (Sp): At 4th level, the pyro can activate this spell-like ability as a move-equivalent action. One weapon he or she holds (including a stone, bullet, arrow, or bolt) is licked by flames that harm neither the pyrokineticist nor the weapon. The weapon deals 1d6 points of fire damage, in addition to its normal damage, and stops flaming the round after the last activation. [*][b]Breath of the Dragon[/b] (Sp): Once per day the pyro can cast a Fire-substituted [i]Cone of Cold[/i] spell. Furthermore, she may learn to cast this version as a 5th-level spell even if she lacks the Energy Substitution Feat (for example, if she's in 3.5e and the Feat does not exist). [*][b]Flame Nimbus[/b] (Sp): At 6th level, the pyro can activate this spell-like ability as a move-equivalent action, costing a 3rd-level spell. The pyro's entire body is licked by flames that harm neither the character nor her equipment. While aflame, the character's Charisma modifier (not score) increases by +4, the character can make melee touch attacks as with the hand afire ability, and gains damage reduction 10/magic. This ability lasts 10 minutes/pyro level. [*][b]Firewalk[/b] (Su): Beginning at 7th level, the pyro's Flame Nimbus allows her to literally walk on air. She moves at his or her normal speed in all directions, including vertically, but cannot move more than double his or her speed in a round. A firewalker leaves footprints of flame in the air that disperse in 2 rounds, but his or her tread does not deal damage. [*][b]Heat Death[/b] (Sp): A pyro who reaches 9th level can use this spell-like ability by sacrificing a spell or spell-slot of at least 4th level.. The effect is identical to [i]Disintegrate[/i], except the damage is Fire (not untyped), the DC is set by the level of the sacrificed spell, and it does not affect [Force] effects. [*][b]Fire Lord[/b] (Su): At 10th level, the pyro gains the supernatural ability to become a Large Fire Elemental once per day. She gains the elemental's special abilities when she does so. The transformation lasts for one hour. [/list] -- N [/QUOTE]
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