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<blockquote data-quote="redboxrazor" data-source="post: 6264452" data-attributes="member: 89863"><p>I love GURPS, but my players have expressed that it just doesn't 'feel' right. I don't know how to translate that into anything useful, haha. Hence why we are trying a few more systems out. Maybe it's the spells...</p><p></p><p>I think 4e GURPS recommends 100 +/- 40 points for new characters as a base, but that's easy enough to lower for a grittier game. Hmm, maybe I just need to take some time to really modify the material, and we could use GURPS after all. Has anyone had a good experience with any of the Fantasy or Magic supplements for GURPS 4E?</p><p></p><p>Also, where can I find more information on O.L.D.? I remember seeing something about it on the front page awhile back, but haven't really followed it yet.</p><p></p><p>Aside from GURPS, I feel like I'm looking for something akin to Castles and Crusades, but with a little more customization (via feats, or something of the sort). Again, 3E/PF take the power level farther than I like, so maybe in the end I'll need to hack something together.</p><p></p><p>For anyone who has played RuneQuest, what would you say the strengths of that system are?</p></blockquote><p></p>
[QUOTE="redboxrazor, post: 6264452, member: 89863"] I love GURPS, but my players have expressed that it just doesn't 'feel' right. I don't know how to translate that into anything useful, haha. Hence why we are trying a few more systems out. Maybe it's the spells... I think 4e GURPS recommends 100 +/- 40 points for new characters as a base, but that's easy enough to lower for a grittier game. Hmm, maybe I just need to take some time to really modify the material, and we could use GURPS after all. Has anyone had a good experience with any of the Fantasy or Magic supplements for GURPS 4E? Also, where can I find more information on O.L.D.? I remember seeing something about it on the front page awhile back, but haven't really followed it yet. Aside from GURPS, I feel like I'm looking for something akin to Castles and Crusades, but with a little more customization (via feats, or something of the sort). Again, 3E/PF take the power level farther than I like, so maybe in the end I'll need to hack something together. For anyone who has played RuneQuest, what would you say the strengths of that system are? [/QUOTE]
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