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<blockquote data-quote="innerdude" data-source="post: 6264475" data-attributes="member: 85870"><p>Totally understand the "GURPS just doesn't feel quite right" comment. I've played it quite a bit, though I've never really dug in and mastered the rules, but there is just something about the way the mechanical resolution works that doesn't sit right with me. Which is odd, because on the whole I'm a big fan of "bell curve" probability distributions in RPGs (my ultimate dream system would pair Savage Worlds with some kind of bell-curve dice mechanic). </p><p></p><p>That said, have you looked at True20 by Green Ronin? Have only read through it, not played it, but it seems like it might be the kind of 3.x chassis you're looking for. Easier than baseline 3.x, but still supports a lot of the character customization. </p><p></p><p>I always recommend people to check out Savage Worlds. It's not nearly as gritty as GURPS or Runequest, but with a few tweaks it can certainly be deadly. It's definitely more gritty than baseline D&D 3. For example, my group's characters are currently in the "Heroic" tier, roughly equivalent of D&D level 8 or 9, and they're STILL afraid of combat--because enemies can still pose a threat. </p><p></p><p>It doesn't have as "deep" character customization as GURPS, but it has very "broad" customization. It's fantastic for emulating characters that are excellent at one thing, good to very good at 3 other things, and okay at another 3 or 4 more. It's terrible at emulating characters that are "otherwordly" at one thing, and only that one thing, and mediocre-to-poor at everything else. Pick up the Savage Worlds Fantasy Companion, along with the Hellfrost, Shaintar, or Sundered Skies campaign setting and have at it.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6264475, member: 85870"] Totally understand the "GURPS just doesn't feel quite right" comment. I've played it quite a bit, though I've never really dug in and mastered the rules, but there is just something about the way the mechanical resolution works that doesn't sit right with me. Which is odd, because on the whole I'm a big fan of "bell curve" probability distributions in RPGs (my ultimate dream system would pair Savage Worlds with some kind of bell-curve dice mechanic). That said, have you looked at True20 by Green Ronin? Have only read through it, not played it, but it seems like it might be the kind of 3.x chassis you're looking for. Easier than baseline 3.x, but still supports a lot of the character customization. I always recommend people to check out Savage Worlds. It's not nearly as gritty as GURPS or Runequest, but with a few tweaks it can certainly be deadly. It's definitely more gritty than baseline D&D 3. For example, my group's characters are currently in the "Heroic" tier, roughly equivalent of D&D level 8 or 9, and they're STILL afraid of combat--because enemies can still pose a threat. It doesn't have as "deep" character customization as GURPS, but it has very "broad" customization. It's fantastic for emulating characters that are excellent at one thing, good to very good at 3 other things, and okay at another 3 or 4 more. It's terrible at emulating characters that are "otherwordly" at one thing, and only that one thing, and mediocre-to-poor at everything else. Pick up the Savage Worlds Fantasy Companion, along with the Hellfrost, Shaintar, or Sundered Skies campaign setting and have at it. [/QUOTE]
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