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<blockquote data-quote="Quickleaf" data-source="post: 6270106" data-attributes="member: 20323"><p>I found Shadows of Yesterday fast-paced, intuitive and interesting. Definitely lower power.</p><p></p><p>Burning Wheel OTOH is so full of jargon you really need to learn it from someone who already knows the rules or watch Luke in an hour long live play video (and take notes!). It is NOT an intuitive system, but it is an extremely powerful one that encourages a very low power style of game. Combat is very dangerous.</p><p></p><p>I'll echo [MENTION=85870]innerdude[/MENTION] that True20 is a great game that feels very similar to a pared down d20 game. With one exception: spellcasting is totally different. It is fatigue-based, not Vancian, and instead of flame arrow, fire trap, burning hands, fireball, and so forth, you'd just have Fire Shaping. So adepts (mages) have fewer powers with tighter theme (spells) and broad application.</p><p></p><p>As far as character customization goes, very few systems can hold a candle to Pathfinder/3.5E. It's absolutey the game's strength, but it is also overwhelming for players not versed in the system (much like trying to choose options in the 4E Character Builder is for new players). More and more I'm thinking that feats do more harm than good by making character generation an impenetrable and time-consuming mini-game.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6270106, member: 20323"] I found Shadows of Yesterday fast-paced, intuitive and interesting. Definitely lower power. Burning Wheel OTOH is so full of jargon you really need to learn it from someone who already knows the rules or watch Luke in an hour long live play video (and take notes!). It is NOT an intuitive system, but it is an extremely powerful one that encourages a very low power style of game. Combat is very dangerous. I'll echo [MENTION=85870]innerdude[/MENTION] that True20 is a great game that feels very similar to a pared down d20 game. With one exception: spellcasting is totally different. It is fatigue-based, not Vancian, and instead of flame arrow, fire trap, burning hands, fireball, and so forth, you'd just have Fire Shaping. So adepts (mages) have fewer powers with tighter theme (spells) and broad application. As far as character customization goes, very few systems can hold a candle to Pathfinder/3.5E. It's absolutey the game's strength, but it is also overwhelming for players not versed in the system (much like trying to choose options in the 4E Character Builder is for new players). More and more I'm thinking that feats do more harm than good by making character generation an impenetrable and time-consuming mini-game. [/QUOTE]
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