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Help me find one of each Role
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<blockquote data-quote="Neonchameleon" data-source="post: 6079666" data-attributes="member: 87792"><p>I'm going iconic here rather than twisted (the gnome charismadin might amuse me, but I'm assuming you haven't played too much straight).</p><p></p><p>Striker: It's between two.</p><p><strong>Changeling Thief:</strong> Does everything you'd expect a thief to be able to do, does it simply, and does it well. An elegant little gem of a textbook class.</p><p><strong>Halfling Monk:</strong> The Monk might be one of the lower-damage strikers out there, but the wire-fu master can get <em>anywhere</em>. It's all about the speed and catching the enemy that should be caught; a wire-fu "flight" encounter utility power at level 2 is where things start.</p><p></p><p>Defender: It's between three.</p><p><strong>Dragonborn Cavalier:</strong> Big, imposing, fluffy, and utterly intimidating. The battle pivots around them and the fluff, whether you take the Virtue of Valour or the Virtue of Sacrifice is <em>excellent</em>. Low complexity in play is an added benefit.</p><p><strong>Dwarven Knight</strong><strong>: </strong>Simple, archetypal, and very effective. Not too much to think about - but you own the enemy around you and hit them <em>hard</em>. For the people who don't want to worry about the mechanics, and just want to Hit Stuff and feel mighty.</p><p></p><p>Leader: There can be only one choice here:</p><p><strong>Goliath Bravura Warlord:</strong> Crashing into the middle of the enemy, offering the enemy a chance at you so they take their eyes off the striker is fast and extremely brutal. Or just turn your attack over to the striker.</p><p></p><p>Controller: Again there's one contender</p><p><strong>Human Mage:</strong> That third at will is <em>useful</em> in the class most suited to tangling the monsters up with each other. No other class comes close to making such a mess of the DM's plans.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6079666, member: 87792"] I'm going iconic here rather than twisted (the gnome charismadin might amuse me, but I'm assuming you haven't played too much straight). Striker: It's between two. [B]Changeling Thief:[/B] Does everything you'd expect a thief to be able to do, does it simply, and does it well. An elegant little gem of a textbook class. [B]Halfling Monk:[/B] The Monk might be one of the lower-damage strikers out there, but the wire-fu master can get [I]anywhere[/I]. It's all about the speed and catching the enemy that should be caught; a wire-fu "flight" encounter utility power at level 2 is where things start. Defender: It's between three. [B]Dragonborn Cavalier:[/B] Big, imposing, fluffy, and utterly intimidating. The battle pivots around them and the fluff, whether you take the Virtue of Valour or the Virtue of Sacrifice is [I]excellent[/I]. Low complexity in play is an added benefit. [B]Dwarven Knight[/B][B]: [/B]Simple, archetypal, and very effective. Not too much to think about - but you own the enemy around you and hit them [I]hard[/I]. For the people who don't want to worry about the mechanics, and just want to Hit Stuff and feel mighty. Leader: There can be only one choice here: [B]Goliath Bravura Warlord:[/B] Crashing into the middle of the enemy, offering the enemy a chance at you so they take their eyes off the striker is fast and extremely brutal. Or just turn your attack over to the striker. Controller: Again there's one contender [B]Human Mage:[/B] That third at will is [I]useful[/I] in the class most suited to tangling the monsters up with each other. No other class comes close to making such a mess of the DM's plans. [/QUOTE]
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