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Help me find one of each Role
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<blockquote data-quote="Ajar" data-source="post: 6079789" data-attributes="member: 85901"><p>My active characters are both multiclassed hybrids with a specific schtick that lines up with their flavour/history. One is a human ensnaring Swordmage|Warden hybrid who is about to multiclass into Wizard at his next level (21). He's the stickiest defender I've seen in terms of keeping a single target in front of him. With an Amulet of Life (spend 2 healing surges at a time, 1/encounter), he was impossible to drop. The second is a tiefling Rogue|Warlock hybrid multiclassed into Assassin who combines Cunning Sneak with Shadow Walk for at-will Stealth. Walking across a street and picking a lock in broad daylight without being detected is pretty cool (especially in heroic tier). It's handy in combat, too, particularly when combined with the Cunning Sneak powers that let you hide after attacking. This character put out 48 damage in one round at level 2 with an action point, a crit, and Infernal Wrath, which I think is pretty decent. </p><p></p><p>What can I say, I like building unique characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>However, I've seen and played a number of others. I only played him for three levels, but I had a warforged battlerager Fighter with 18 Str/18 Con who was incredibly durable and damaging in combat. Wielded a greataxe, and had feats that led him add his Con mod to damage rolls on both Combat Challenge attacks and opportunity attacks. We had a gnome Paladin of Sehanine in that party as well, so I didn't always mark my targets, but they had to respect me for my sheer damage output. </p><p></p><p>My girlfriend plays a deva Avenger of Erathis and loves it. She's definitely a very thematic and effective character. Others have already talked about Avengers, though. </p><p></p><p>The best leader I've seen is a goblin pacifist Cleric, but the race choice didn't add anything to the character's effectiveness. Pacifist/healbot Clerics are just way better at keeping their allies standing than all of the other leaders I've seen in play. In small parties, though, a Shaman can be a godsend, because it puts another "body" on the field. I've seen three Shaman characters in play now, and the class is quite interesting to play tactically, and very flavourful as well. </p><p></p><p>My favourite controller is the Invoker. Binding Invocation of Chains is amazing, as is Silent Malediction (close blast save ends stun at level 1? Yikes!). I played a human malediction Invoker of Kord who I designed as a debuffer/debilitator, and it did work very well: I would use Maledictor's Doom + Crushing Doom (-1 attacks/-4 damage) with Whispers of Defeat (-2 attacks, and targets take 9 damage when they attack and miss). Pretty sweet combo at level 2. Shout out to the Psion, though: the changeling Psion player in my girlfriend's game has Dishearten, Mind Thrust, Betrayal, and Living Missile. With 4 power points/encounter at level 4, he can double augment Dishearten every encounter (2 points, burst 1 within 10, damge and a -4 penalty to attacks) and still have 2 points left over for other stuff. With his huge Bluff skill, he can often trick enemies into thinking the charmed enemy he's used Betrayal on has actually turned against them. He's probably a better debilitator than my Invoker.</p></blockquote><p></p>
[QUOTE="Ajar, post: 6079789, member: 85901"] My active characters are both multiclassed hybrids with a specific schtick that lines up with their flavour/history. One is a human ensnaring Swordmage|Warden hybrid who is about to multiclass into Wizard at his next level (21). He's the stickiest defender I've seen in terms of keeping a single target in front of him. With an Amulet of Life (spend 2 healing surges at a time, 1/encounter), he was impossible to drop. The second is a tiefling Rogue|Warlock hybrid multiclassed into Assassin who combines Cunning Sneak with Shadow Walk for at-will Stealth. Walking across a street and picking a lock in broad daylight without being detected is pretty cool (especially in heroic tier). It's handy in combat, too, particularly when combined with the Cunning Sneak powers that let you hide after attacking. This character put out 48 damage in one round at level 2 with an action point, a crit, and Infernal Wrath, which I think is pretty decent. What can I say, I like building unique characters. :P However, I've seen and played a number of others. I only played him for three levels, but I had a warforged battlerager Fighter with 18 Str/18 Con who was incredibly durable and damaging in combat. Wielded a greataxe, and had feats that led him add his Con mod to damage rolls on both Combat Challenge attacks and opportunity attacks. We had a gnome Paladin of Sehanine in that party as well, so I didn't always mark my targets, but they had to respect me for my sheer damage output. My girlfriend plays a deva Avenger of Erathis and loves it. She's definitely a very thematic and effective character. Others have already talked about Avengers, though. The best leader I've seen is a goblin pacifist Cleric, but the race choice didn't add anything to the character's effectiveness. Pacifist/healbot Clerics are just way better at keeping their allies standing than all of the other leaders I've seen in play. In small parties, though, a Shaman can be a godsend, because it puts another "body" on the field. I've seen three Shaman characters in play now, and the class is quite interesting to play tactically, and very flavourful as well. My favourite controller is the Invoker. Binding Invocation of Chains is amazing, as is Silent Malediction (close blast save ends stun at level 1? Yikes!). I played a human malediction Invoker of Kord who I designed as a debuffer/debilitator, and it did work very well: I would use Maledictor's Doom + Crushing Doom (-1 attacks/-4 damage) with Whispers of Defeat (-2 attacks, and targets take 9 damage when they attack and miss). Pretty sweet combo at level 2. Shout out to the Psion, though: the changeling Psion player in my girlfriend's game has Dishearten, Mind Thrust, Betrayal, and Living Missile. With 4 power points/encounter at level 4, he can double augment Dishearten every encounter (2 points, burst 1 within 10, damge and a -4 penalty to attacks) and still have 2 points left over for other stuff. With his huge Bluff skill, he can often trick enemies into thinking the charmed enemy he's used Betrayal on has actually turned against them. He's probably a better debilitator than my Invoker. [/QUOTE]
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