Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me find the right game!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GhostShip Blue" data-source="post: 6135034" data-attributes="member: 6712370"><p>There's a thread <a href="http://www.enworld.org/forum/showthread.php?336525-Science-Fiction-Setting" target="_blank">here</a> about SF settings. This is about GAMES, which brings mechanics into it.</p><p></p><p><strong>Traveller</strong></p><p></p><p>Traveller is a popular go to, although the complaints about characters being fundamentally incompetent is right. Mechanically, it's a reliable 2d6 system, but in order to succeed at things 8 is the target number. Which means, without some kind of a bonus, you fail more than half the time. For things a character has skill in they'll get a bonus and it's not so much of a problem, but when they don't (which is more often than you would think) it can be a pain. Nothing a little handwavium won't fix though.</p><p></p><p>There are alien races, but they're mediocre in my opinion. The Aslan replacement for the Kzin of versions gone by is the strongest entry by far. The two "human" empires are extensive and expansive. The various frontiers and border areas provide a lot of room for Firefly style adventures with the opposing titan empires as part of the background. Which, if you ask me, is where the game is at it's best. As an aside it may be worth waiting for Marc Miller to release Traveller 5. I'm involved in an Ars Magica campaign (there's a thread about that elsewhere) while we wait.</p><p></p><p>Where Traveller excels is the long history of essentially backwards compatibility which means there is a TON of stuff available and the ship construction rules are really pretty good.</p><p></p><p>In truth, it's a strong all around package.</p><p></p><p><strong>Hero</strong></p><p></p><p>I'm not familiar with the Star Hero setting, but I'm a LONG time fan of the Champions/Hero games. And the mechanics are robust and you can do virtually anything you want. Pip and Flinx? Sure, the mechanics can model that. Lensmen? Sure. Dune? Yep. Problem is, if it's not the published system, you'll have to build it and that can be an overwhelming project.</p><p></p><p>Ships, vehicles - pretty much anything can be built. The vehicle combat rules are robust and not too difficult after one time through.</p><p></p><p><strong>Others</strong></p><p></p><p>Fading Suns comes to mind. The mechanics are good, the setting is grim, but makes more sense than 40K, but it has the same human-centric player posture as the 40k RPG line. It's also all but dead. That could be a deal breaker.</p><p></p><p>Cthulhu Tech: I love this one. We've got mechs, flying spaghetti monsters, aliens from beyond, violence aplenty. Cool mechanics (the poker inspired dice mechanics are fun and do make for some "game" in role playing game). Only one playable alien race, and they're about as alien as D&D elves. Single system, but there is a lot going on in it and there are plenty of hints and opportunities for things far beyond our little corner of the universe. While not quite Laser Pistols and Lovecraft it does kind of lean that way. I love it and highly recommend it. But I'd tell you Phoenix Command is cool too, just so you know.</p></blockquote><p></p>
[QUOTE="GhostShip Blue, post: 6135034, member: 6712370"] There's a thread [URL="http://www.enworld.org/forum/showthread.php?336525-Science-Fiction-Setting"]here[/URL] about SF settings. This is about GAMES, which brings mechanics into it. [b]Traveller[/b] Traveller is a popular go to, although the complaints about characters being fundamentally incompetent is right. Mechanically, it's a reliable 2d6 system, but in order to succeed at things 8 is the target number. Which means, without some kind of a bonus, you fail more than half the time. For things a character has skill in they'll get a bonus and it's not so much of a problem, but when they don't (which is more often than you would think) it can be a pain. Nothing a little handwavium won't fix though. There are alien races, but they're mediocre in my opinion. The Aslan replacement for the Kzin of versions gone by is the strongest entry by far. The two "human" empires are extensive and expansive. The various frontiers and border areas provide a lot of room for Firefly style adventures with the opposing titan empires as part of the background. Which, if you ask me, is where the game is at it's best. As an aside it may be worth waiting for Marc Miller to release Traveller 5. I'm involved in an Ars Magica campaign (there's a thread about that elsewhere) while we wait. Where Traveller excels is the long history of essentially backwards compatibility which means there is a TON of stuff available and the ship construction rules are really pretty good. In truth, it's a strong all around package. [b]Hero[/b] I'm not familiar with the Star Hero setting, but I'm a LONG time fan of the Champions/Hero games. And the mechanics are robust and you can do virtually anything you want. Pip and Flinx? Sure, the mechanics can model that. Lensmen? Sure. Dune? Yep. Problem is, if it's not the published system, you'll have to build it and that can be an overwhelming project. Ships, vehicles - pretty much anything can be built. The vehicle combat rules are robust and not too difficult after one time through. [b]Others[/b] Fading Suns comes to mind. The mechanics are good, the setting is grim, but makes more sense than 40K, but it has the same human-centric player posture as the 40k RPG line. It's also all but dead. That could be a deal breaker. Cthulhu Tech: I love this one. We've got mechs, flying spaghetti monsters, aliens from beyond, violence aplenty. Cool mechanics (the poker inspired dice mechanics are fun and do make for some "game" in role playing game). Only one playable alien race, and they're about as alien as D&D elves. Single system, but there is a lot going on in it and there are plenty of hints and opportunities for things far beyond our little corner of the universe. While not quite Laser Pistols and Lovecraft it does kind of lean that way. I love it and highly recommend it. But I'd tell you Phoenix Command is cool too, just so you know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me find the right game!
Top