Quartz
Hero
This is intended as an arcane-casting class for a delayed-magic game. (NB delayed, not low). Characters will have 2 or 3 classes before taking this prestige class.
It seems about right on first inspection, but not quite right.
The Arcanist
An arcane class for a delayed-magic game
Requirements
Alignment: Any
Skill: Alchemy 11 Ranks, Use Magic Device 11 Ranks, Scribe: 11 Ranks (*)
Feat: Magical Aptitude, Diligent
Special: must have created his own spellbook from the hide of a magical creature.
* Campaign rule: once a character has taken a class, all those class skills in which the character spent at least one class skill point remain available as class skills.
Class Skills: as wizard
Skill Points at Each Level: 4 + Int modifier
HP: d4 (d6?)
BAB: Poor
Saves: Fort poor, Ref poor, Will good.
Feats: the Arcanist gains one Metamagic or Item Creation feat every even level. The Arcanist may also choose Skill Focus, Eschew Materials, or Spell Mastery. The Arcanist may opt to gain a familiar instead of choosing a feat.
Spells per day: the Arcanist gains spells as on the table below (cf Divine Crusader)
Lvl 0 1 2 3 4 5 6 7 8 9
1st 0
2nd 1 0
3rd 2 1 0
4th 2 2 1 0
5th 3 2 2 1 0
6th 3 3 2 2 1 0
7th 3 3 3 2 2 1 0
8th 3 3 3 3 2 2 1 0
9th 3 3 3 3 3 2 2 1 0
10th 3 3 3 3 3 3 2 2 1 0
11th 3 3 3 3 3 3 3 2 2 1
12th 3 3 3 3 3 3 3 3 2 2
13th 3 3 3 3 3 3 3 3 3 2
14th 3 3 3 3 3 3 3 3 3 3 (max)
Spellcasting Stat: Int
Bonus spells: as normal, but the Arcanists gains the same number of bonus 0 levels spells as he would bonus 1st level spells.
Spell schools: the Arcanist initially chooses one spell school and one more school at 3rd, 6th, and 9th levels. The Arcanist always has access to the Universal spells. (Campaign note: the Evocation school does not exist). The Arcanist may only memorise spells from his chosen schools, but may cast others from scrolls.
Go on, rip it to shreds - you know you want to!
It seems about right on first inspection, but not quite right.
The Arcanist
An arcane class for a delayed-magic game
Requirements
Alignment: Any
Skill: Alchemy 11 Ranks, Use Magic Device 11 Ranks, Scribe: 11 Ranks (*)
Feat: Magical Aptitude, Diligent
Special: must have created his own spellbook from the hide of a magical creature.
* Campaign rule: once a character has taken a class, all those class skills in which the character spent at least one class skill point remain available as class skills.
Class Skills: as wizard
Skill Points at Each Level: 4 + Int modifier
HP: d4 (d6?)
BAB: Poor
Saves: Fort poor, Ref poor, Will good.
Feats: the Arcanist gains one Metamagic or Item Creation feat every even level. The Arcanist may also choose Skill Focus, Eschew Materials, or Spell Mastery. The Arcanist may opt to gain a familiar instead of choosing a feat.
Spells per day: the Arcanist gains spells as on the table below (cf Divine Crusader)
Lvl 0 1 2 3 4 5 6 7 8 9
1st 0
2nd 1 0
3rd 2 1 0
4th 2 2 1 0
5th 3 2 2 1 0
6th 3 3 2 2 1 0
7th 3 3 3 2 2 1 0
8th 3 3 3 3 2 2 1 0
9th 3 3 3 3 3 2 2 1 0
10th 3 3 3 3 3 3 2 2 1 0
11th 3 3 3 3 3 3 3 2 2 1
12th 3 3 3 3 3 3 3 3 2 2
13th 3 3 3 3 3 3 3 3 3 2
14th 3 3 3 3 3 3 3 3 3 3 (max)
Spellcasting Stat: Int
Bonus spells: as normal, but the Arcanists gains the same number of bonus 0 levels spells as he would bonus 1st level spells.
Spell schools: the Arcanist initially chooses one spell school and one more school at 3rd, 6th, and 9th levels. The Arcanist always has access to the Universal spells. (Campaign note: the Evocation school does not exist). The Arcanist may only memorise spells from his chosen schools, but may cast others from scrolls.
Go on, rip it to shreds - you know you want to!