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Help Me Fix The Cleric
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<blockquote data-quote="SaffroN" data-source="post: 4296457" data-attributes="member: 60870"><p>Fair enough. they are 'leaders' now. However, it is still possible to play a pseudo-defender with the Warpriest Paragon Path, but go on.</p><p></p><p> Actually yes the Cleric does. However, it can only be at will for a certain number of uses every encounter, otherwise it is potentially game breaking as it allows unlimited healing.</p><p></p><p>The Paladin can use lay on Hands a certain amount of times per day. The Cleric can use Healing Word twice every single encounter. If anything the Cleric is the one with At-will healing.</p><p></p><p>I don't really care for iconic, Its not nearly a good enough reason to put anything back into the game. Also, its not very fun to engage in a pillow gauntlet just to heal a hurt ally only to end up getting killed and triggering a cleave which kills your ally in the process.</p><p></p><p>Ok. For the reason listed above, lets change it.</p><p></p><p> If anything, its weaker than the old Healing Word so there is no chance of game breaking.</p><p></p><p>Has there ever been a cleric that could heal indefinitely without a rest? (No truly, I actually don't know)</p><p></p><p>Your using the wrong terminology (or at the very least confusing). A 'Defender' character protects their other party members by blocking a path to them, or by making themselves a bigger threat. If you want to play a divine defender the paladin works just fine, and is not boring at all. A defender is one of the Four core roles.</p><p></p><p>In 4e, you can attack and heal in the same turn. You are not required to sacrifice your attack in order to heal an ally. That is the beauty of 4th edition. Characters require almost no effort to perform the function they are designed for. However, if they choose to, they can become even better at performing that function for the group.</p><p></p><p>I think what you are trying to say here is that you dislike the fact that you no longer <strong>have</strong> to spend every single action looking after your teammates. Fair enough, if you wanted to create a character that simply aids other characters and does nothing of their own volition, it would be a little difficult to recreate under the 4e ruleset. I would give such a character the choice of an at-will ability "Commander’s Strike" but replacing the intelligence modifier with a Charisma.</p></blockquote><p></p>
[QUOTE="SaffroN, post: 4296457, member: 60870"] Fair enough. they are 'leaders' now. However, it is still possible to play a pseudo-defender with the Warpriest Paragon Path, but go on. Actually yes the Cleric does. However, it can only be at will for a certain number of uses every encounter, otherwise it is potentially game breaking as it allows unlimited healing. The Paladin can use lay on Hands a certain amount of times per day. The Cleric can use Healing Word twice every single encounter. If anything the Cleric is the one with At-will healing. I don't really care for iconic, Its not nearly a good enough reason to put anything back into the game. Also, its not very fun to engage in a pillow gauntlet just to heal a hurt ally only to end up getting killed and triggering a cleave which kills your ally in the process. Ok. For the reason listed above, lets change it. If anything, its weaker than the old Healing Word so there is no chance of game breaking. Has there ever been a cleric that could heal indefinitely without a rest? (No truly, I actually don't know) Your using the wrong terminology (or at the very least confusing). A 'Defender' character protects their other party members by blocking a path to them, or by making themselves a bigger threat. If you want to play a divine defender the paladin works just fine, and is not boring at all. A defender is one of the Four core roles. In 4e, you can attack and heal in the same turn. You are not required to sacrifice your attack in order to heal an ally. That is the beauty of 4th edition. Characters require almost no effort to perform the function they are designed for. However, if they choose to, they can become even better at performing that function for the group. I think what you are trying to say here is that you dislike the fact that you no longer [B]have[/B] to spend every single action looking after your teammates. Fair enough, if you wanted to create a character that simply aids other characters and does nothing of their own volition, it would be a little difficult to recreate under the 4e ruleset. I would give such a character the choice of an at-will ability "Commander’s Strike" but replacing the intelligence modifier with a Charisma. [/QUOTE]
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