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Help me flesh out a thieves guild
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<blockquote data-quote="robertsconley" data-source="post: 3104828" data-attributes="member: 13383"><p>No I made it up. Given the nature of FR I am sure there is a Red Guards somewhere in its vast array of product but the one here I just made up. I picked Red Guards because is sounded FRish.</p><p></p><p>I have a small website with a few articles on my campaign of 20 years (based on JG's Wilderlands of High Fantasy)</p><p></p><p><a href="http://home.earthlink.net/~wilderlands" target="_blank">http://home.earthlink.net/~wilderlands</a></p><p></p><p>Here are two more takes on different Thieves Guild </p><p></p><p>one is a outcast group turned to blackmail, spying, and smuggling</p><p></p><p><a href="http://home.earthlink.net/~wilderlands/beggarsguild.html" target="_blank">http://home.earthlink.net/~wilderlands/beggarsguild.html</a></p><p></p><p>another is a former resistance group turned into a general thieves guild</p><p></p><p><a href="http://home.earthlink.net/~wilderlands/brotherhoodlion.html" target="_blank">http://home.earthlink.net/~wilderlands/brotherhoodlion.html</a></p><p></p><p>The trick to make something like the Red Guards is to look at the local situation and history that why I asked for what city you were using this for.</p><p></p><p>I looked it up and found that Chondath is loosely modeled on the city-states of the Italian Renaissance. Slamph in particular was at a cross-roads with a lot of trade.</p><p></p><p>So thinking on the Gueplhs and Gibellians, Monteques and Capulets,etc, etc and my own tale of the Brotherhood of Lion. I figure it would be interesting have the Red Guards be based on an "out" group. Originated in something that fell on hard times. </p><p></p><p>A powerful group once fallen and seeking revenge is somewhat overused so I decided on a rising star that fell due to the entrenched hierarchy. Italian City-States were generally oliogarchies ruled by merchant/noble families. </p><p></p><p>I picked five families coming together because that would result in natural origins of the factions in the thieves guild. Because you had the elements of bringing in drugs and poison that I thought it would be interesting to have the combined caravan guards of the families to be the from which the thieves guild sprung. </p><p></p><p>Using caravan guards gives plausibility as to why they could get a start in smuggling and a basis to make a detailed history (if needed) from when it was just a few guards bringing things in their pouchs to the formal operation that it is today. </p><p></p><p>From there it was a matter of writing how they went from legit to criminal. And once they became criminal typically one person (Pernits in this case) will become boss of the bosses. </p><p></p><p>And too explain why an evil priestess of of Talona is in with the group I came up with the idea of Seryas, Pernit's son, being something of sybarite. </p><p></p><p>I am explaining all this so you can see my thought process and be able to take this in your own direction to serve the needs of your game. </p><p></p><p>Enjoy</p><p>Rob Conley</p></blockquote><p></p>
[QUOTE="robertsconley, post: 3104828, member: 13383"] No I made it up. Given the nature of FR I am sure there is a Red Guards somewhere in its vast array of product but the one here I just made up. I picked Red Guards because is sounded FRish. I have a small website with a few articles on my campaign of 20 years (based on JG's Wilderlands of High Fantasy) [url]http://home.earthlink.net/~wilderlands[/url] Here are two more takes on different Thieves Guild one is a outcast group turned to blackmail, spying, and smuggling [url]http://home.earthlink.net/~wilderlands/beggarsguild.html[/url] another is a former resistance group turned into a general thieves guild [url]http://home.earthlink.net/~wilderlands/brotherhoodlion.html[/url] The trick to make something like the Red Guards is to look at the local situation and history that why I asked for what city you were using this for. I looked it up and found that Chondath is loosely modeled on the city-states of the Italian Renaissance. Slamph in particular was at a cross-roads with a lot of trade. So thinking on the Gueplhs and Gibellians, Monteques and Capulets,etc, etc and my own tale of the Brotherhood of Lion. I figure it would be interesting have the Red Guards be based on an "out" group. Originated in something that fell on hard times. A powerful group once fallen and seeking revenge is somewhat overused so I decided on a rising star that fell due to the entrenched hierarchy. Italian City-States were generally oliogarchies ruled by merchant/noble families. I picked five families coming together because that would result in natural origins of the factions in the thieves guild. Because you had the elements of bringing in drugs and poison that I thought it would be interesting to have the combined caravan guards of the families to be the from which the thieves guild sprung. Using caravan guards gives plausibility as to why they could get a start in smuggling and a basis to make a detailed history (if needed) from when it was just a few guards bringing things in their pouchs to the formal operation that it is today. From there it was a matter of writing how they went from legit to criminal. And once they became criminal typically one person (Pernits in this case) will become boss of the bosses. And too explain why an evil priestess of of Talona is in with the group I came up with the idea of Seryas, Pernit's son, being something of sybarite. I am explaining all this so you can see my thought process and be able to take this in your own direction to serve the needs of your game. Enjoy Rob Conley [/QUOTE]
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