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Help me flesh out my dungeon...
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<blockquote data-quote="Gregor" data-source="post: 2712328" data-attributes="member: 11751"><p>Hey everyone, its been ages since I have posted here!</p><p></p><p>I am starting up a new campaign and so I have come to <em>the</em> source for inspiration on everything d&d related. I was hoping I could pick your brains on how I could flesh out a large dungeon I am planning. </p><p></p><p>Part of my new campaign will have the PCs delve into the ruins of an ancient city buried beneath the earth (in the Northern Sword Coast Area of FR - Mirabar being the closest city) in pursuit of the BBEG who is searching for an ancient artifact that will allow him to summon forth and control a great demon. The BBEG will attempt to use the demon to summon an army of demons onto the material plane and will use them to conquer the North. The summoning probably wont take place in this large dungeon, but the search for the artifact will.</p><p></p><p>I want to design the ruins and populate them to reflect the fact that countless factions have made attempts to loot or control the ruins over the centuries. As such, it could be populated by denizens of the underdark such as Drow, Duergar et al., other adventurers, undead etc. I want this place to keep them busy for a few levels (i.e. take them from level 5 to 10)</p><p></p><p>Anyone have any good ideas for factions that would exist in an ancient city that could hinder or help the PCs, could be fighting with other factions etc. I want to bring alive the feeling that the dungeon is a dynamic environment with mixed inhabitants and various goals.</p><p></p><p>Some factions I have thought of:</p><p></p><p>Duergar - the deep dwarves hvae ventured into the ruins and have discovered an ancient magical forge. The dwarves are using the forge to craft great weapons with which they will use to fight their wars in the underdark.</p><p></p><p>Drow - a group of Drow have learned of the ancient magical lore that is present in the ruins and have begun searching for artifacts, books and other items. They have set up a shrine to Lolth somewhere in the ruins and are using it as their base.</p><p></p><p>Kobolds - a large tribe of kobolds have taken control of the old mines in the ruins. The kobolds worship a young white dragon that has made a lair out the mines (using one of the shafts to access the surface). He orders his worshippers to steal treasure out of the ruins and add it to his horde.</p><p></p><p>Ooze Cult - a bizarre cult of ooze worshippers, led by a deep druid (vermin keeper) is using a small part of the ruins as a temple. The temple is now covered in various molds, fungi and is populated by various oozes.</p><p></p><p>Adventurers of Kelemvor (god of the dead) - a group of good-aligned paladins / clerics of Kelemvor are battling the undead in the crpyts of the ruins where they believe a vampire is residing.</p><p></p><p>Add your own!!!!</p></blockquote><p></p>
[QUOTE="Gregor, post: 2712328, member: 11751"] Hey everyone, its been ages since I have posted here! I am starting up a new campaign and so I have come to [I]the[/I] source for inspiration on everything d&d related. I was hoping I could pick your brains on how I could flesh out a large dungeon I am planning. Part of my new campaign will have the PCs delve into the ruins of an ancient city buried beneath the earth (in the Northern Sword Coast Area of FR - Mirabar being the closest city) in pursuit of the BBEG who is searching for an ancient artifact that will allow him to summon forth and control a great demon. The BBEG will attempt to use the demon to summon an army of demons onto the material plane and will use them to conquer the North. The summoning probably wont take place in this large dungeon, but the search for the artifact will. I want to design the ruins and populate them to reflect the fact that countless factions have made attempts to loot or control the ruins over the centuries. As such, it could be populated by denizens of the underdark such as Drow, Duergar et al., other adventurers, undead etc. I want this place to keep them busy for a few levels (i.e. take them from level 5 to 10) Anyone have any good ideas for factions that would exist in an ancient city that could hinder or help the PCs, could be fighting with other factions etc. I want to bring alive the feeling that the dungeon is a dynamic environment with mixed inhabitants and various goals. Some factions I have thought of: Duergar - the deep dwarves hvae ventured into the ruins and have discovered an ancient magical forge. The dwarves are using the forge to craft great weapons with which they will use to fight their wars in the underdark. Drow - a group of Drow have learned of the ancient magical lore that is present in the ruins and have begun searching for artifacts, books and other items. They have set up a shrine to Lolth somewhere in the ruins and are using it as their base. Kobolds - a large tribe of kobolds have taken control of the old mines in the ruins. The kobolds worship a young white dragon that has made a lair out the mines (using one of the shafts to access the surface). He orders his worshippers to steal treasure out of the ruins and add it to his horde. Ooze Cult - a bizarre cult of ooze worshippers, led by a deep druid (vermin keeper) is using a small part of the ruins as a temple. The temple is now covered in various molds, fungi and is populated by various oozes. Adventurers of Kelemvor (god of the dead) - a group of good-aligned paladins / clerics of Kelemvor are battling the undead in the crpyts of the ruins where they believe a vampire is residing. Add your own!!!! [/QUOTE]
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