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Help me flesh out my idea for a campaign world...
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<blockquote data-quote="SoulsFury" data-source="post: 5341402" data-attributes="member: 4174"><p>I am thinking of something similar. A cataclysmic event destroys any and all civilizations. Those that survived were not in even the smallest of village or largest of city. The population of all races is utterly annihilated. Those that survived were those wandering alone, the adventurers. What I am thinking, is have the character sitting on a mountain, over looking a grand city, looking forward to reaching that city and his first shower and hot meal since departing where ever it was he came from. Suddenly, meteors rain down, lightning bolts, tornadoes, tidal waves, come crashing down around. The character fells the ground slipping away from him and falls into an underground chasm in the mountain, and blacks out.</p><p></p><p>When the character comes to, he is trapped, maybe for days, even weeks, until he digs himself out. This will be where the campaign actually starts. Alone, in the dark, not knowing what happened. He finally claws his way out, only to find his first challenge. Some goblins (or another creature) are in the only tunnel that leads up. After fighting through these, he finds himself outside, atop the mountain. Except the land around is destroyed. It looks nothing like it did before. The city he was so hoping to get to is now underwater. The mountain he was on is now just past the sand dunes of a new beach.</p><p></p><p>I figure I'll let him wander for a bit, and then he will find his home base. An outpost is being constructed. I want there to be about 350 people in the outpost of adults, and 100 or so children. However, depending on how long it takes him to get there, he might be one of the first to find the people starting the outpost.</p><p></p><p>Brings me to my next question. What is special about the out post? Maybe it was a temple that was spared and they have plenty of supplies? I figure there will end up being an outpost every 200 miles or so the character might find out as he explores.</p></blockquote><p></p>
[QUOTE="SoulsFury, post: 5341402, member: 4174"] I am thinking of something similar. A cataclysmic event destroys any and all civilizations. Those that survived were not in even the smallest of village or largest of city. The population of all races is utterly annihilated. Those that survived were those wandering alone, the adventurers. What I am thinking, is have the character sitting on a mountain, over looking a grand city, looking forward to reaching that city and his first shower and hot meal since departing where ever it was he came from. Suddenly, meteors rain down, lightning bolts, tornadoes, tidal waves, come crashing down around. The character fells the ground slipping away from him and falls into an underground chasm in the mountain, and blacks out. When the character comes to, he is trapped, maybe for days, even weeks, until he digs himself out. This will be where the campaign actually starts. Alone, in the dark, not knowing what happened. He finally claws his way out, only to find his first challenge. Some goblins (or another creature) are in the only tunnel that leads up. After fighting through these, he finds himself outside, atop the mountain. Except the land around is destroyed. It looks nothing like it did before. The city he was so hoping to get to is now underwater. The mountain he was on is now just past the sand dunes of a new beach. I figure I'll let him wander for a bit, and then he will find his home base. An outpost is being constructed. I want there to be about 350 people in the outpost of adults, and 100 or so children. However, depending on how long it takes him to get there, he might be one of the first to find the people starting the outpost. Brings me to my next question. What is special about the out post? Maybe it was a temple that was spared and they have plenty of supplies? I figure there will end up being an outpost every 200 miles or so the character might find out as he explores. [/QUOTE]
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