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Help Me Flesh Out the "Teeny Tiny Dungeon"
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<blockquote data-quote="jayoungr" data-source="post: 8125793" data-attributes="member: 6702445"><p>Thanks a ton for brainstorming with me! Some thoughts and responses...</p><p></p><p>My plan is for the PCs to return the rings, or most of them, to the questgiver. I might sprinkle in some more powerful rings or other small items, though.</p><p></p><p>As for why they don't break the walls ... hmm, a very good question! I imagine that if they broke the walls, the Ahjualused would just take the stuff and scurry deeper into the labyrinth, and then it would never be seen again. I'm definitely open to the idea of expanding their settlement.</p><p></p><p>I'd have the area effects of all spells fill the usual number of squares--it's just that the squares would represent one inch instead of five feet, or something like that.</p><p></p><p>I was thinking of putting the fireplace in a magic shop, and the wizard/questgiver needs the rings back because they are an important part of his inventory.</p><p></p><p>As for the storyline, I'm tempted by the succession idea, but I worry that it might swing too close to another adventure I'm planning to run soon. I like the detail about the secret recipe for making candles out of ash. Maybe there could be some industrial espionage going on? Or the king of the Ahjualused controls the secret of how to make them? The cult angle also has possibilities, but I'm not sure how it would tie in with the story of retrieving the rings.</p><p></p><p>Hmm ... the PCs arrive in the dungeon and meet someone who offers to help them/trade them a ring if they will get the ash candle recipe, maybe?</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8125793, member: 6702445"] Thanks a ton for brainstorming with me! Some thoughts and responses... My plan is for the PCs to return the rings, or most of them, to the questgiver. I might sprinkle in some more powerful rings or other small items, though. As for why they don't break the walls ... hmm, a very good question! I imagine that if they broke the walls, the Ahjualused would just take the stuff and scurry deeper into the labyrinth, and then it would never be seen again. I'm definitely open to the idea of expanding their settlement. I'd have the area effects of all spells fill the usual number of squares--it's just that the squares would represent one inch instead of five feet, or something like that. I was thinking of putting the fireplace in a magic shop, and the wizard/questgiver needs the rings back because they are an important part of his inventory. As for the storyline, I'm tempted by the succession idea, but I worry that it might swing too close to another adventure I'm planning to run soon. I like the detail about the secret recipe for making candles out of ash. Maybe there could be some industrial espionage going on? Or the king of the Ahjualused controls the secret of how to make them? The cult angle also has possibilities, but I'm not sure how it would tie in with the story of retrieving the rings. Hmm ... the PCs arrive in the dungeon and meet someone who offers to help them/trade them a ring if they will get the ash candle recipe, maybe? [/QUOTE]
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