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Help me flesh out this adventure idea: The Skull
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<blockquote data-quote="ezekielcroe9" data-source="post: 9709252" data-attributes="member: 7053359"><p>Sounds like a fun adventure in the making! Perhaps there can be two intersecting paths to the treasure:</p><p>(i) The floor-level path where the Headless Skeleton traverses, trying to retrace its old path through muscle (heh) memory to get to the treasure. If the players go through this level, they must battle Mimics, baby Cloakers, and the Skeleton itself. But each time they are just about to defeat the skeleton, it retreats and disappears, waiting to strike again with minions once the heroes cross another milestone. There are secret passageways that also open up to...</p><p>(ii) The Underground path. Here, there are more traps and riddles, and fewer monsters to fend off. However, Baron Skull's memory of the solutions are hazy, and he might give weird or wrong answers. Everytime they get it correct, they gain little items or a path that helps them skip or ambush the enemy. But if they get a riddle wrong, they are shoved back up to the Floor-level, dumped into a combat scenario, and in a surprised condition (kinda a bit like the old scooby-doo cartoons)</p><p></p><p>---</p><p>I think preparing like 5 ground-level paths and 3-5 Underground puzzles will be good, and then you can mix and match based on how the party advances.</p></blockquote><p></p>
[QUOTE="ezekielcroe9, post: 9709252, member: 7053359"] Sounds like a fun adventure in the making! Perhaps there can be two intersecting paths to the treasure: (i) The floor-level path where the Headless Skeleton traverses, trying to retrace its old path through muscle (heh) memory to get to the treasure. If the players go through this level, they must battle Mimics, baby Cloakers, and the Skeleton itself. But each time they are just about to defeat the skeleton, it retreats and disappears, waiting to strike again with minions once the heroes cross another milestone. There are secret passageways that also open up to... (ii) The Underground path. Here, there are more traps and riddles, and fewer monsters to fend off. However, Baron Skull's memory of the solutions are hazy, and he might give weird or wrong answers. Everytime they get it correct, they gain little items or a path that helps them skip or ambush the enemy. But if they get a riddle wrong, they are shoved back up to the Floor-level, dumped into a combat scenario, and in a surprised condition (kinda a bit like the old scooby-doo cartoons) --- I think preparing like 5 ground-level paths and 3-5 Underground puzzles will be good, and then you can mix and match based on how the party advances. [/QUOTE]
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Help me flesh out this adventure idea: The Skull
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