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Help me flesh out this campaign beginning
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<blockquote data-quote="Nopau" data-source="post: 76870" data-attributes="member: 3221"><p><strong>helping flesh out</strong></p><p></p><p>Hi,</p><p></p><p>I'll try to go point from point.</p><p></p><p>1. If the lighthouse is abandoned perhaps the light starts working causing the PC's to go there. Perhaps hear some strange noises below to investigate, could be the wind going through the catacombs. Perhaps they find a second entrance to the catacombs that lead them to the light house.</p><p></p><p>2. There are all kind of Dark Shadow creatures the could come through the gate, perhaps the forest is dying turning grey because of the evil there. I have played such creautres that the PC's (and players nearly hide under the table!). Bite marks, strange burns, and bodies that are deformed and undescribable. It is all in the monster manual, you can just add a bit of imagination.</p><p></p><p>3. I would just use this as a side adventure, or as an obsticle, perhaps link it with the finding of the second entrance to the catacombs.</p><p></p><p>4. Some good reading for ideas here might be the Sunless citadel.</p><p></p><p>You could really do some awesome stuff with this, if you where to focus on the Druid. I am not sure how the party knows of each other, the druid could come in as the party going through the woods and hear all hell breaking loose and either have to save the druid or druid runs into them. </p><p></p><p>Druids usually will despise all evil done to the forest, and it is hard to find a really good true Neutral.</p><p></p><p>Hope this helps. If you need some help with the druid, I play mostly a druid and can give you some ideas. A new book is out called Master of the Wild, I don't have it either but it is suppossed to be good.</p><p></p><p>Nopau</p></blockquote><p></p>
[QUOTE="Nopau, post: 76870, member: 3221"] [b]helping flesh out[/b] Hi, I'll try to go point from point. 1. If the lighthouse is abandoned perhaps the light starts working causing the PC's to go there. Perhaps hear some strange noises below to investigate, could be the wind going through the catacombs. Perhaps they find a second entrance to the catacombs that lead them to the light house. 2. There are all kind of Dark Shadow creatures the could come through the gate, perhaps the forest is dying turning grey because of the evil there. I have played such creautres that the PC's (and players nearly hide under the table!). Bite marks, strange burns, and bodies that are deformed and undescribable. It is all in the monster manual, you can just add a bit of imagination. 3. I would just use this as a side adventure, or as an obsticle, perhaps link it with the finding of the second entrance to the catacombs. 4. Some good reading for ideas here might be the Sunless citadel. You could really do some awesome stuff with this, if you where to focus on the Druid. I am not sure how the party knows of each other, the druid could come in as the party going through the woods and hear all hell breaking loose and either have to save the druid or druid runs into them. Druids usually will despise all evil done to the forest, and it is hard to find a really good true Neutral. Hope this helps. If you need some help with the druid, I play mostly a druid and can give you some ideas. A new book is out called Master of the Wild, I don't have it either but it is suppossed to be good. Nopau [/QUOTE]
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