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Help me flesh out this plot fragment?
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<blockquote data-quote="Chimera" data-source="post: 75199" data-attributes="member: 2002"><p>Time for "Treasure Island", or some variant.</p><p></p><p>A while after the father dies and word starts to get around about the map (let the players ask around a bit);</p><p></p><p>Junior is visited by "Uncle Bob", who he's never heard of. Uncle Bob tells them he's the mother's half-brother, and the father never liked him, so he stayed away until after he heard the unfortunate news. Now he's come to check on Junior and see if there's anything he can do.</p><p></p><p>Uncle Bob claims not to know a thing about the map, but is quick to volunteer his sword to help his nephew. Uncle Bob makes arrangements, comes up with cash when needed and generally acts as a guide and helper to the nephew to help him on his quest. Uncle Bob then leads junior to a small coastal city where he claims that a ship captain friend of his will help them with the map and possibly take them to wherever this place might be.</p><p></p><p>But once in the small fishing port, trouble begins. Thieves attempt to steal the map. (Really, roll up some theives, roll up an attempt or two, and if they make it, they make it, otherwise a possible encounter or two along the way). Do they get the map and the players have to get it back? Don't set that in stone, just roll the dice and see how it flows. No "I want it to be stolen, so it is.". Give your players the chance that it won't be.</p><p></p><p>Trouble piles on trouble in the small village, but the leads don't lead back to Uncle Bob, they lead to someone on the docks, or possibly Uncle Bob's friend, Captain Jack. The players can decide whether to trust Uncle Bob and set sail with Jack, or to seek other options, depending on how smart they are and how many of the clues they pay attention to.</p><p></p><p>At a minimum, they get some clue as to where this island is and that there are bad guys who are also interested in this map (and who will plague them every step along the way, ala "The Mummy" or "Indiana Jones"). They can always try the larger city next to find transport. </p><p></p><p>At worst, they sail with Captain Jack, which will lead them down the same path as in "Treasure Island".</p></blockquote><p></p>
[QUOTE="Chimera, post: 75199, member: 2002"] Time for "Treasure Island", or some variant. A while after the father dies and word starts to get around about the map (let the players ask around a bit); Junior is visited by "Uncle Bob", who he's never heard of. Uncle Bob tells them he's the mother's half-brother, and the father never liked him, so he stayed away until after he heard the unfortunate news. Now he's come to check on Junior and see if there's anything he can do. Uncle Bob claims not to know a thing about the map, but is quick to volunteer his sword to help his nephew. Uncle Bob makes arrangements, comes up with cash when needed and generally acts as a guide and helper to the nephew to help him on his quest. Uncle Bob then leads junior to a small coastal city where he claims that a ship captain friend of his will help them with the map and possibly take them to wherever this place might be. But once in the small fishing port, trouble begins. Thieves attempt to steal the map. (Really, roll up some theives, roll up an attempt or two, and if they make it, they make it, otherwise a possible encounter or two along the way). Do they get the map and the players have to get it back? Don't set that in stone, just roll the dice and see how it flows. No "I want it to be stolen, so it is.". Give your players the chance that it won't be. Trouble piles on trouble in the small village, but the leads don't lead back to Uncle Bob, they lead to someone on the docks, or possibly Uncle Bob's friend, Captain Jack. The players can decide whether to trust Uncle Bob and set sail with Jack, or to seek other options, depending on how smart they are and how many of the clues they pay attention to. At a minimum, they get some clue as to where this island is and that there are bad guys who are also interested in this map (and who will plague them every step along the way, ala "The Mummy" or "Indiana Jones"). They can always try the larger city next to find transport. At worst, they sail with Captain Jack, which will lead them down the same path as in "Treasure Island". [/QUOTE]
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