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Help me flesh out this plot fragment?
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<blockquote data-quote="Old One" data-source="post: 75210" data-attributes="member: 83"><p><strong>Lots o' Cool Possibilities...</strong></p><p></p><p>Buttercup -</p><p></p><p>There is a ton you could do with this:</p><p></p><p>(1) The father was once part of a band of pirates, privateers or smugglers. He turned his back on their ways and lived an honest life, but always kept the map to a treasure hoard. He was too ashamed of his past or too scared to seek out the treasure. Perhaps a name could be scrawled on the back of the map or in invisible writing. If the PCs delve into it further, they will come in contact with an old "buddy" of their father's.</p><p></p><p>From there, a couple of things could happen...(a) the old buddy could tell some other former crew members who kill the buddy and come after the PCs (b) the old buddy could want the map from himself and try to buy/bribe/steal it from the PCs (c) the old buddy could agree to show the PCs where the location is, but demands a full share of the treasure - planning to double cross them after they have done all the hard work.</p><p></p><p>(2) Ala <em>Romancing the Stone</em>, if the map is folded a certain way, it gives clues to the actual location of the treasure. This would work really well if you actually had a prop for the map that you had folded a bunch of different ways, so the PCs have to experiment to get the correct fold or series of folds for all of the clues.</p><p></p><p>(3) The map detects as faintly magical and requires seperate castings of <em>See Invisible</em> to read all the clues.</p><p></p><p>Regardless of how you set it up, I recommend throwing 2-3 other parties in the mix that are all after the "legendary" treasure on the map. They could be rivals of the PCs that get wind of the treasure map, an old lover of the father, old shipmates or even an evil aunt or uncle of the PC who inheirited the map...they all want the treasure for themselves.</p><p></p><p>It would be pretty cool to have several groups all racing to find the treasure, which is guarded by undead pirates or some other menace. Once they get there, put them in a situation where they have to join forces with their rivals or be wiped out!</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 75210, member: 83"] [b]Lots o' Cool Possibilities...[/b] Buttercup - There is a ton you could do with this: (1) The father was once part of a band of pirates, privateers or smugglers. He turned his back on their ways and lived an honest life, but always kept the map to a treasure hoard. He was too ashamed of his past or too scared to seek out the treasure. Perhaps a name could be scrawled on the back of the map or in invisible writing. If the PCs delve into it further, they will come in contact with an old "buddy" of their father's. From there, a couple of things could happen...(a) the old buddy could tell some other former crew members who kill the buddy and come after the PCs (b) the old buddy could want the map from himself and try to buy/bribe/steal it from the PCs (c) the old buddy could agree to show the PCs where the location is, but demands a full share of the treasure - planning to double cross them after they have done all the hard work. (2) Ala [i]Romancing the Stone[/i], if the map is folded a certain way, it gives clues to the actual location of the treasure. This would work really well if you actually had a prop for the map that you had folded a bunch of different ways, so the PCs have to experiment to get the correct fold or series of folds for all of the clues. (3) The map detects as faintly magical and requires seperate castings of [i]See Invisible[/i] to read all the clues. Regardless of how you set it up, I recommend throwing 2-3 other parties in the mix that are all after the "legendary" treasure on the map. They could be rivals of the PCs that get wind of the treasure map, an old lover of the father, old shipmates or even an evil aunt or uncle of the PC who inheirited the map...they all want the treasure for themselves. It would be pretty cool to have several groups all racing to find the treasure, which is guarded by undead pirates or some other menace. Once they get there, put them in a situation where they have to join forces with their rivals or be wiped out! ~ Old One [/QUOTE]
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