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Help me for tonight - bridging two adventures
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<blockquote data-quote="RangerWickett" data-source="post: 3264624" data-attributes="member: 63"><p>Last session in the game I'm running, the party managed to root out a succubus who was screwing around with their home town and, with the aid of a spell that enraged the demon so she would not simply teleport away, they beat her down and tore off her head.</p><p></p><p>A little violent? Yeah, sure, but she'd been a b**** for quite a while.</p><p></p><p>The party did not get around to the succubus's lair (and yes, I was seriously going to use the Pleasure Prison of the B'thuvian Demon Whore as the basis of the lair), but they're planning to go tonight. But since it's just a few traps, a bunch of kobolds, and some minor demonlings -- and they party is 5th level -- it shouldn't take too long. </p><p></p><p>There is a prisoner there who they can rescue who might be interesting to roleplay -- she's a winged elf who has been working with a bard to con the townsfolk into worshipping the bard as a god; she herself has been pretending to be an angel. The demon was sent by villains further away to investigate this, found out about the fraud, kidnapped the elfwoman, and posed as her for a few months, twisting and corrupting the town's connection to their god. Thing is, even the succubus didn't realize the whole 'god' thing was a sham.</p><p></p><p>One of the PCs is the high priest of that god. The prisoner, when rescued, will try not to spill the beans, but it might be hard.</p><p></p><p>The next adventure after this one was going to be a bit of vengeance against them. Three years ago in game they faced a monster that had once been a normal woman, but she was cursed. The party defeated her, took her prisoner, learned of her curse . . . and then decided it was too dangerous for them to try to help her, and it was for the greater good just to kill her. They beheaded her too. So her ghost is coming back to take revenge on them.</p><p></p><p>What I need is a nice way to segue between adventures. The group is very self-motivated, and I worry that if I don't give them another thread pretty soon, they'll up and run to fight the people who sent the succubus, and they're not ready for that yet. But I don't want it to seem like all these bad things are happening at once. I kind of want to enforce some down-time.</p><p></p><p>The succubus did mess with a lot of folks' heads (hundreds of suggestions over the course of weeks or months can do that to a person), so rooting out who might be a sleeper agent could take some time, as would rehabilitating them.</p><p></p><p>The ghost was, in life, like a medusa, except that her gaze turned people to wood, not stone. I think she could come back to the town, a ghost who carries her own head, but I don't know how she would take her revenge. Perhaps beheadings, in typical horror movie fashion, of people who go off into the woods? Or should it be lignefication (the woody equivalent of petrification)?</p><p></p><p>I could have the woodusa ghost kill people, and ultimately lure the PCs out into the woods. Maybe it's using its rotted, severed head as something like a phylactery, so if you destroy that, it dies? Or maybe it's like an evil dryad now, using trees to create a body for itself. I kind of want it to take its power from wood, so the party has to set fire to the forest to take it out. I want this, in particular, because there's a dungeon that the party never explored in the forest -- they know it's entrance is there, but they figured it was just a weird cave.</p><p></p><p>Just rambling. Maybe some of ya'll'll think of something for me to add.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3264624, member: 63"] Last session in the game I'm running, the party managed to root out a succubus who was screwing around with their home town and, with the aid of a spell that enraged the demon so she would not simply teleport away, they beat her down and tore off her head. A little violent? Yeah, sure, but she'd been a b**** for quite a while. The party did not get around to the succubus's lair (and yes, I was seriously going to use the Pleasure Prison of the B'thuvian Demon Whore as the basis of the lair), but they're planning to go tonight. But since it's just a few traps, a bunch of kobolds, and some minor demonlings -- and they party is 5th level -- it shouldn't take too long. There is a prisoner there who they can rescue who might be interesting to roleplay -- she's a winged elf who has been working with a bard to con the townsfolk into worshipping the bard as a god; she herself has been pretending to be an angel. The demon was sent by villains further away to investigate this, found out about the fraud, kidnapped the elfwoman, and posed as her for a few months, twisting and corrupting the town's connection to their god. Thing is, even the succubus didn't realize the whole 'god' thing was a sham. One of the PCs is the high priest of that god. The prisoner, when rescued, will try not to spill the beans, but it might be hard. The next adventure after this one was going to be a bit of vengeance against them. Three years ago in game they faced a monster that had once been a normal woman, but she was cursed. The party defeated her, took her prisoner, learned of her curse . . . and then decided it was too dangerous for them to try to help her, and it was for the greater good just to kill her. They beheaded her too. So her ghost is coming back to take revenge on them. What I need is a nice way to segue between adventures. The group is very self-motivated, and I worry that if I don't give them another thread pretty soon, they'll up and run to fight the people who sent the succubus, and they're not ready for that yet. But I don't want it to seem like all these bad things are happening at once. I kind of want to enforce some down-time. The succubus did mess with a lot of folks' heads (hundreds of suggestions over the course of weeks or months can do that to a person), so rooting out who might be a sleeper agent could take some time, as would rehabilitating them. The ghost was, in life, like a medusa, except that her gaze turned people to wood, not stone. I think she could come back to the town, a ghost who carries her own head, but I don't know how she would take her revenge. Perhaps beheadings, in typical horror movie fashion, of people who go off into the woods? Or should it be lignefication (the woody equivalent of petrification)? I could have the woodusa ghost kill people, and ultimately lure the PCs out into the woods. Maybe it's using its rotted, severed head as something like a phylactery, so if you destroy that, it dies? Or maybe it's like an evil dryad now, using trees to create a body for itself. I kind of want it to take its power from wood, so the party has to set fire to the forest to take it out. I want this, in particular, because there's a dungeon that the party never explored in the forest -- they know it's entrance is there, but they figured it was just a weird cave. Just rambling. Maybe some of ya'll'll think of something for me to add. [/QUOTE]
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